Best feats for Sorcerer in Baldur’s Gate 3

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Best feats for Sorcerer in Baldurs Gate 3 BG3

Baldur’s Gate 3 features 12 different classes to choose from, with the Sorcerer being one of the more unique magical options. The Sorcerer commands the elements and has some intriguing subclasses, which offer you choices for your ancestry or bloodline that grants you powers. As you level up, there are feats you can also pick for the Sorcerer. Here are the best ones from my time mainly playing as this class.

Best Sorcerer feats in Baldur’s Gate 3

The point of a feat is to give you an edge over your current class. Whether you’re playing the Draconic Sorcerer as a Dragonborn like me, or you prefer to use Wild Magic, here are the feats you should consider for your Sorcerer. Keep in mind you only learn one feat normally once per four levels, so even at max level 12, you can only learn up to three feats.

Ability Improvements

This is a feat any class can benefit from. You either pick two abilities—stats like Charisma or Constitution—and upgrade them by one point each, or pick one ability to gain two points in. This can be used to further improve your Charisma and make your spells even stronger, or even delve into a realm you don’t specialize in, like Dexterity, to help with lockpicking and the like.

This is also a valuable feat for anyone who wishes to multiclass as a Sorcerer. You can use this as a chance to boost the stats your other class(es) focuses on.

Crossbow Expert

The light crossbow is one of the best weapons for the Sorcerer to use in battle since it is a ranged weapon and you are already proficient with it. This feat makes your crossbow efforts even better for close-range whenever a melee enemy attacks you up close, which will inevitably happen at some point.

Considering your accuracy with spells and the crossbow are generally pretty poor in close-range, this is a welcome improvement.

Elemental Adept

With this feat, you pick one element, such as acid or fire, and no enemy will be able to resist that element from you. Use a lot of fire spells like Burning Hands? Pick the fire option and you’ll never have to worry about an enemy taking less damage from it this way. Storm Sorcery Sorcerers, in particular, heavily benefit from this.

Magic Initiate: Cleric, Wizard, or Warlock

Magic Initiate is the name of a few different feats, which allow you to learn the spells of other classes. You could think of it like multiclassing without devoting an entire level to that class. In the case of Sorcerer, I find the Cleric, Wizard, and Warlock spells complement the Sorcerer quite nicely.

You can only pick one each time you get a feat, so choose whichever works best for you. If opt for the Cleric route, I suggest grabbing a healing spell like Healing Word, so you can keep your party in the fight. For Wizard, I recommend Find Familiar, so you have an extra companion to fight alongside you. For Warlock, Eldritch Blast is a must for its versatility as a cantrip.

Performer

Performer allows you to pretty much become a Bard without multiclassing. You get to play musical instruments to buff and help your team, and you get a bonus Charisma point in the process. Since Charisma is the main ability for Sorcerers, this is a win-win for your build.

Spell Sniper

This is a must for any magical spellcaster class in Baldur’s Gate 3. The number you need to roll to land a critical hit with your spells decreases by one, making it ever-so-slightly easier to land a powerful blast. In addition, you get another cantrip to learn, which is always a welcome addition.

Tough

This is the universal feat any class can and should learn. It simply grants you two more hit points for every level you have earned in the game. If you struggle with surviving in this title, don’t miss out on this feat.

War Caster

Any magical class should consider War Caster sooner rather than later. For one, you get Advantage on any rolls you have to make to keep your spell concentration, which is worth picking up for this alone. But you also earn the right to use Shocking Grasp on foes that move out of your melee range, which is the mage equivalent of how enemies will hit you as you try to run away from them.

At the end of the day, you can only pick up to three feats for the Sorcerer in total. My personal picks for rounding out this powerful magical class are Ability Improvement, Spell Sniper, and Tough. This way, you’ll emphasize your strengths and cover some weaknesses at the same time.

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Cody Perez
Freelance Writer - Cody has been a huge fan of Destructoid for more than a decade as well as a freelance writer for various publications. Now working for Destructoid, he has the chance to share his passion for Final Fantasy XIV, Pokemon, Call of Duty, and many more games.
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