PS4 Archives – Destructoid https://www.destructoid.com Probably About Video Games Thu, 24 Aug 2023 16:32:30 +0000 en-US hourly 1 https://wordpress.org/?v=6.1.3 211000526 Genshin Concert tickets sell out in minutes, scalping has already begun https://www.destructoid.com/genshin-concert-tickets-sell-out-in-minutes-scalping-has-already-begun/?utm_source=rss&utm_medium=rss&utm_campaign=genshin-concert-tickets-sell-out-in-minutes-scalping-has-already-begun https://www.destructoid.com/genshin-concert-tickets-sell-out-in-minutes-scalping-has-already-begun/#respond Thu, 24 Aug 2023 16:29:49 +0000 https://www.destructoid.com/?p=398741

Ticket sales for Genshin Concert 2023 are now underway, and every location that has opened up so far has sold out almost immediately. Genshin Concert is a live orchestral performance showcasing some of the gorgeous music in Genshin Impact. Ticket sales are staggered based on location, with Singapore and Malaysia opening up first.

Both dates for Singapore’s concerts were sold out in a matter of minutes, described by one Reddit user as an “absolute bloodbath.” Malaysia’s ticketing website was overwhelmed entirely, resulting in an error where people couldn’t even join the queue.

It’s not just Asian locations that are mad for tickets though. Two American locations began their own ticket sales shortly thereafter. New York has two concerts, and both of them reached a ticket queue of over 4,000 people within five minutes of opening. At least the website is holding up though! The same can’t be said for the website handling Mexico’s sales, which was still returning a 508 error half an hour after opening.

Other locations in the US, Asia, and Europe have yet to open their ticket sales. Boston, Los Angeles, and Chicago tickets open tomorrow. If you’re at all interested in snagging a ticket for yourself, be prepared to camp out early to get your place in the queue and may the Archons be with you.

Ticket Gacha and Scalping

The mad rush for tickets has some people suggesting that ticket sales should be based on a lottery — adding a gacha element to the gacha game’s live concert. The idea is being handled with varying degrees of seriousness, with some users joking about buying multiple tickets for a chance at a VIP seat.

Scalping has already begun too. Sale listings for Singapore and Malaysia tickets have begun appearing on Carousell, a marketplace platform for Southeast Asia. Many of these listings are auction-style, with most bids going much higher than the original selling price.

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Review: Armored Core 6: Fires of Rubicon https://www.destructoid.com/reviews/review-armored-core-6-fires-of-rubicon/?utm_source=rss&utm_medium=rss&utm_campaign=review-armored-core-6-fires-of-rubicon https://www.destructoid.com/reviews/review-armored-core-6-fires-of-rubicon/#respond Wed, 23 Aug 2023 15:00:21 +0000 https://www.destructoid.com/?post_type=eg_reviews&p=398036

My history with Armored Core started with the very first game on PlayStation. I was enamored by the cover the enticing giant mech on it; and kept it close while I experienced a whole slate of robot-based oddities like G-Nome, and Heavy Gear. From then on, I sought out every subsequent entry, until I finally put it together that From Software – who had also provided me with hours of entertainment with the King's Field series – was responsible for it all. By the time Demon's Souls came out the studio was a worldwide household name, but they were killing it before Souls changed the industry.

With a pedigree like that, you can see why so many people hold Armored Core in such high regard; so I'm happy to report that Armored Core 6: Fires of Rubicon keeps that legacy going.

[caption id="attachment_398039" align="alignnone" width="640"] Screenshot by Destructoid[/caption]

Armored Core 6: Fires of Rubicon (PC, PS4, PS5 [reviewed], Xbox One, Xbox Series X/S)
Developer: From Software
Publisher: Bandai Namco
Released: August 25, 2023
MSRP: $59.99

Just so that you're current, let's take a deep dive into the Fires of Rubicon lore: Coral is a substance that leads to unprecedented technological advancements. Until it doesn't, and there's a massive fire that destroys everything. Following that, there's a recovery period populated with corps and mercs (that's you!), which is where you come in.

You're caught up! No literally, you're caught up.

That's pretty much all the background you need on Armored Core 6, as the crux of the experience lies with earning money, and buying/mixing/matching parts to form your custom-curated machine of destruction. The narrative goes in circles sometimes (especially with some of the listless pre-mission banter), but it's enough to propel you forward into more mech-based combat and keep you guessing. But really, the world of Rubicon 3 is a fascinating character in its own right. All of the biomes you'll adventure through (whether it's a product of artifice or natural beauty) are fascinating to witness, to the point where I'd definitely be interested in seeing more of this specific universe at some point.

Mission variety generally errs on the side of killing, but there are a few forked paths (in-mission) to follow on occasion, and the environments are varied enough to help funnel you into constant action. While some sandboxes are a little too corralled for my tastes, the illusion of freedom is enough, because of how dang good everything looks. On the flip side, the game's invisible barriers do help prevent mission locations from becoming pointlessly big and barren.

It really helps that Armored Core 6 is absolutely gorgeous. From Software's art department has been putting in work worthy of art books for decades, but they really outdid themselves here. One of the very first missions looked like something I haven't seen in any game this year, and helped cement the fact that this is an unforgiving universe that will crush you on a moment's notice, even if you are piloting a huge killing machine that looks like it came straight out of an anime.

[caption id="attachment_398049" align="alignnone" width="640"] Screenshot by Destructoid[/caption]

What I like most about Armored Core 6 is how everything feels like a puzzle: from mech construction in the hangar to moment-to-moment combat in the thick of it, when you're managing your boost meter every so slightly to ensure you have enough to dodge a massive blast coming your way. The quick aerial boost system ties everything together. By pressing a button (Square on PlayStation), you can sacrifice a quick bar of boost to instantly dodge. This can be chained in numerous ways (including weaving it together through a boost dash, even in the air), but all of this finesse is governed by a boost meter.

It really is like a ballet, and you're in control of both the precise movements and the overarching song. If you like tanky builds, you can craft a giant literal tank tread mech that sacrifices maneuverability for staying power. Glass cannon builds are a cinch to create, as are speedsters who zip around and manually dodge everything the game can throw at them. Once you're done tinkering, you need to actually put your creation to the test and figure out the ins and outs of that particular build.

Boss battles are where everything really shines. The variety on offer is frankly overwhelming, from tiny little Kitfox-like creations that zoom about, to foes who can employ active camo, to gigantic monstrosities that can deal a ton of damage in a single shot. I found myself constantly on my toes, having to learn and relearn how I thought my mech worked and push it to the limit. That's exactly the kind of feeling you want in a game like this, where you get to see the fruits of your labor up close and personal.

If you're worried that Armored Core 6 will be insurmountable because you've never played an AC game before (or any mech games, for that matter), don't be. There are a number of levels that From Software has pulled to ensure that you won't be completely locked out, including a full checkpoint system. While you can go for an S-Rank and finesse missions all you want, dying right before a boss, in nearly every instance, will allow you to restart from a closeby checkpoint.

[caption id="attachment_398050" align="alignnone" width="640"] Screenshot by Destructoid[/caption]

Going a step further, you can even reconfigure your build from the garage in this checkpoint menu, which feels like a pretty big lifeline for a From Software project. For folks who have limited time to play games, this will be a Godsend, but it's also nice that you're able to repeat missions for cash or have a go at the arena (quick CPU battles). There is a PVP system (co-op is not present at all in any form), but I wasn't able to test it.

From Software also accounted for this with the timed unlock of specific mechanics. You won't be able to fully customize your mech from the start. Rather, you'll need to finish a few basic missions before you can purchase parts, customize them, and spec into specific builds (like kinetic or energy-based damage). You'll also unlock fully-constructed blueprints of mechs that you can use for testing, without fear of "screwing up a build" or overspending.

I was a bit skeptical that From Software would find a way to make Armored Core relevant again after a lengthy hiatus, but they figured it out. The spark of the series is still very much alive without giving up its soul and making it something else entirely, and a new generation will be able to appreciate why these games were so venerated. Just be ready to tinker a bit, and take some Ls.

[This review is based on a retail build of the game provided by the publisher, and deals with the single player portion of the game.]

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Goodbye Volcano High has finally gone gold https://www.destructoid.com/goodbye-volcano-high-release-date-gone-gold/?utm_source=rss&utm_medium=rss&utm_campaign=goodbye-volcano-high-release-date-gone-gold https://www.destructoid.com/goodbye-volcano-high-release-date-gone-gold/#respond Tue, 22 Aug 2023 14:48:57 +0000 https://www.destructoid.com/?p=397906 The Goodbye Volcano High release date seems good to go, and KO-OP has released more images like this one featuring Reed (drummer) ahead of launch in August.

KO_OP's Goodbye Volcano High was first revealed during Sony's 2020 PlayStation Showcase. Featuring colorful dinosaurs in their last year of high school, the game has been subject to numerous delays. The first came in 2021, when countless other games were subject to the same fate due to the COVID-19 pandemic. In 2022, it was pushed to this year and then delayed again after missing its June 15 release date.

https://twitter.com/KOOPMode/status/1693691706737103311

Its August 29 launch date appears to be the one to stick, as KO_OP has announced that the game has gone gold. The announcement congratulates the team for their "huge achievement", which is understandable, as it appears development was a trying process. Finally, almost four years after the first reveal, we'll finally get a taste of what the studio has been cooking up.

[caption id="attachment_397940" align="alignnone" width="640"]Trish, Reed, and Fang in Goodbye Volcano High. Image via KO_OP.[/caption]

What to expect from Goodbye Volcano High

Fang, Reed, and Trish, members of the band VVORM DRAMA, are three dinosaurs in their final year of high school. With only a limited time left, they'll have to make some tough decisions. In a PlayStation blog post, KO_OP described it as a cinematic game that's meant to feel like binging on a series, though "unlike with TV, you’ll have the power and the emotion in your hands as you guide our characters through a branching narrative."

The game has rhythm elements to complement its musical themes and features an original soundtrack by Montreal-based artist Dabu. A demo of Goodbye Volcano High is available on Steam for players to discover more about what the game has in store.

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Resident Evil 4 VR mode scheduled to appear at Tokyo Game Show 2023 https://www.destructoid.com/resident-evil-4-vr-mode-scheduled-to-appear-at-tokyo-game-show-2023/?utm_source=rss&utm_medium=rss&utm_campaign=resident-evil-4-vr-mode-scheduled-to-appear-at-tokyo-game-show-2023 https://www.destructoid.com/resident-evil-4-vr-mode-scheduled-to-appear-at-tokyo-game-show-2023/#respond Mon, 21 Aug 2023 14:35:39 +0000 https://www.destructoid.com/?p=397673 Ada Wong in Resident Evil 4 Remake.

Resident Evil 4 received a remake in March 2023 which brought Leon’s classic adventure to modern consoles. As was the case with Resident Evil 7 and Village, Capcom has promised a VR mode for the remake. We’ll get to see a little more of the VR mode at the upcoming Tokyo Game Show, which kicks off on September 21 and runs until September 24.

Resident Evil 4 isn’t the only Capcom game that’ll be making an appearance. The company also lists Street Fighter 6, Exoprimal, Monster Hunter Now, and the Ace Attorney trilogy on its official webpage outlining its Tokyo Game Show plans.

[caption id="attachment_397688" align="alignnone" width="640"]Leon getting choked in Resident Evil 4 Remake. Screenshot by Destructoid.[/caption]

Capcom has big plans for the Tokyo Game Show 2023

Capcom will have its own booth at the Tokyo Game Show where attendees will have the chance to try out some of the company’s latest games. The event will also feature the return of the Resident Evil airsoft shooting range in collaboration with Tokyo Marui. For those who can’t make it, there’ll be a prerecorded stream which’ll share some of Capcom’s biggest news. It airs on September 21 at 07:00 AM PDT.

We received our first teaser for Resident Evil 4’s VR mode during the May PlayStation showcase, though not much was revealed. We'll hopefully see a few more details this time around, including whether game modes outside of the main campaign will also receive the VR treatment.

The company will have to put on a good show if it hopes to stand out, as several other gaming giants have confirmed that they’ll be showing up, including Bandai Namco and Square Enix. Sony will also be there, though they’ll only be exhibiting indie titles.

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New characters Wriothesley and Neuvillette announced for Genshin Impact https://www.destructoid.com/new-characters-wriothesley-and-neuvillette-announced-for-genshin-impact/?utm_source=rss&utm_medium=rss&utm_campaign=new-characters-wriothesley-and-neuvillette-announced-for-genshin-impact https://www.destructoid.com/new-characters-wriothesley-and-neuvillette-announced-for-genshin-impact/#respond Tue, 15 Aug 2023 18:00:32 +0000 https://www.destructoid.com/?p=396791

HoYoverse announced via social media channels that two new characters will be coming to Genshin Impact: Wriothesley and Neuvillette.

What do we know about Wriothesley and Neuvillette?

Wriothesley (apparently pronounced “rizz-ly” or “rise-ly”) has a Cryo Vision and is the Lord of the Fortress of Meropide, which is some sort of prison at the bottom of the sea. He is Ousia-aligned; although his previous character art showed him with a Pneuma Vision shape, this was swiftly corrected. Aside from this, we know nothing about his weapon or kit, and will have to wait for further announcements to see how he plays.

Neuvillette is much more mysterious, with some of his information censored with triple question marks. We do know that he is the Chief Justice of Fontaine and some kind of father figure to the Melusines. He is likely very important to the main story in Genshin Impact, which would give a reason for all the secrecy. Neuvillette uses Hydro, but not through a Vision. What exactly he is and how he uses his powers are a great mystery, possibly with answers in upcoming Archon Quests.

[caption id="attachment_396793" align="aligncenter" width="640"] Image via HoYoverse[/caption]

When are Wriothesley and Neuvillette coming to Genshin Impact?

Drip marketing like this usually comes in two versions before the characters are released. This means we can expect Wriothesley and Neuvillette sometime in Version 4.1 of Genshin Impact. Whether they will be in the first half or second remains to be seen, along with who will accompany their banners.

If you are interested in either of these characters, you may want to start saving Primogems now.

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Most anticipated game releases – September 2023 https://www.destructoid.com/most-anticipated-game-releases-september-2023/?utm_source=rss&utm_medium=rss&utm_campaign=most-anticipated-game-releases-september-2023 https://www.destructoid.com/most-anticipated-game-releases-september-2023/#respond Mon, 14 Aug 2023 21:00:52 +0000 https://www.destructoid.com/?p=396323 The best September 2023 games include Starfield, The Crew: Motorfest, and Cyberpunk 2077's upcoming DLC.

The September 2023 games list is one of the hottest in recent memory. From the massive Starfield to the promising Soulslike Lies of P, there's something for everyone. Even motorheads will be happy this month. Here's what's coming out in September 2023, including some honorable mentions.

[caption id="attachment_396332" align="alignnone" width="1200"]The Crew Motorfest is the best September 2023 game for racing fans. Image via Ubisoft[/caption]

The Crew: Motorfest (PS4, PS5, Xbox One, Xbox Series X/S, PC)

Publisher: Ubisoft
Developer:
Ubisoft Ivory Tower
Price: $69.99
Release Date:
September 14
Trailer

Just when you think the summer season is over, Ubisoft brings us back to the heat and smell of fuel in The Crew: Motorfest. This time we're traveling to the Hawaiian islands. In this open-world game, we'll be racing through the city of Honolulu. Additionally, we'll be able to "test [our] off-road skills on the ashy slopes of a volcano [and] master the perfect curve on the tracks," according to the game's official website. We'll also be able to drive on the beach and adventure through "hidden paths of the luxurious rainforest." With over 400 cars as well, Ubisoft's racing open-world title sounds like a nitro boost to the soul.

[caption id="attachment_396327" align="alignnone" width="1200"]Cyberpunk 2077 Phantom Liberty is a highly anticipated September 2022 game release Image via CD Projekt Red[/caption]

Cyberpunk 2077: Phantom Liberty (PS5, Xbox Series X/S, PC)

Publisher: CD Projekt Red
Developer: CD Projekt Red
Price: $29.99
Release Date: September 26
Trailer

The highly anticipated Cyberpunk 2077 DLC Phantom Liberty is releasing this month. Starring Idris Elba as Solomon Reed, V and Johnny Silverhand are taken into a new follow-up adventure. This time, you'll be trying to save the NUSA President in a new area called Dogtown. The game's Steam page teases that "your decisions impact not only the fate of the characters around you, but also yourself" when it comes to the ending. It's one of the most anticipated September 2023 games because we can't wait to see how it ends.

[caption id="attachment_396548" align="alignnone" width="1200"]Lies of P is one of the most anticipated September 2023 games Image via NEOWIZ[/caption]

Lies of P (PS4, PS5, Xbox One, Xbox Series X/S, PC)

Publisher: NEOWIZ
Developer: NEOWIZ
Price: $59.99
Release Date: September 19
Trailer

After a lengthy and promising demoLies of P is finally releasing this month. This Soulslike is set in a beautiful European-inspired world full of creepy machines and gothic architecture. You play as Pinocchio, a puppet that's trapped in a horrific world. As he explores it, he'll "untangle the unfathomable secrets of the city's elites and choose whether to confront predicaments with the truth or weave lies to overcome them on the journey to find [himself,]" according to the Steam page. Hopefully, the game lives up its impactful demo from earlier this year.

[caption id="attachment_396553" align="alignnone" width="1200"]Mortal Kombat 1 is rebooting the series once more. Image via WB Games[/caption]

Mortal Kombat 1 (PS5, Xbox Series X/S, PC)

Publisher: WB Games
Developer: NetherRealm Studios
Price: $69.99
Release Date: September 19
Trailer

Mortal Kombat 1 continues the fighting game hype this year. WB Games and NetherRealm Studios are bringing a new origin to the series with a fresh reset of the MK timeline. It will also introduce Kameo Fighters that can be summoned to help you pull off incredible combos or get you out of a bad situation. Hopefully, the game lives up to its high expectations. Homelander and Peacemaker will be a few of the DLC characters as well.

[caption id="attachment_396555" align="alignnone" width="1200"]Starfield is the most anticipated September 2023 game. Image via Bethesda[/caption]

Starfield (Xbox Series X/S, PC)

Publisher: Xbox Game Studios
Developer: Bethesda
Price: $69.99
Release Date: September 6
Trailer

Starfield is the kind of game you desperately want to be good before it releases. There's so much potential. You can travel to over 1,000 planets with all manner of cities and environments to explore. There are quests to complete, hopefully with many intriguing characters to meet. You can even customize your own spaceship to your liking. It's a sci-fi fan's dreams come to life. I really hope it lives up to everyone's expectations, just like The Elder Scrolls V: Skyrim did in 2011. It would be a huge win for Xbox Game Studios if Starfield lands with players and critics.

[caption id="attachment_392728" align="alignnone" width="1200"]Is FC 24 free to play? Image via EA[/caption]

Honorable Mentions

These five titles aren't the only highlights from the September 2023 games list. It's going to be a very busy month. You can also play the following:

  • Rune Factory 3 Special (Switch, PC) - September 5
  • Enchanted Portals (PS5, Xbox Series X/S, Switch, PC) - September 6
  • Fae Farm (Switch) - September 8
  • NBA 2K24 (PS4, PS5, Xbox One, Xbox Series X/S, Switch, PC) – September 8
  • MythForce (PS4, PS5, Xbox One, Xbox Series X/S, Switch, PC) - September 12
  • Super Bomberman R 2 (PS4, PS5, Xbox One, Xbox Series X/S, Switch, PC) - September 12
  • Eternights (PS4, PS5, PC) - September 12
  • Baten Kaitos I & II HD Remaster (Switch) - September 14
  • Monster Hunter Now (Android, iOS) - September 14
  • Gloomhaven (PS5, Xbox Series X/S, Switch) - September 18
  • Party Animals (Xbox One, Xbox Series X/S, PC) - September 20
  • Witchfire (PC) - September 20
  • PayDay 3 (PS5, Xbox Series X/S, PC) - September 21
  • EA Sports FC 24 (PS4, PS5, Xbox One, Xbox Series X/S, Switch, PC) - September 22
  • Harvest Moon: The Winds of Anthos (PS4, PS5, Xbox One, Xbox Series X/S, Switch, PC) - September 26
  • Mineko's Night Market (Switch) - September 26
  • My Time at Sandrock (PS5, Xbox One, Xbox Series X/S, Switch, PC) - September 26
  • Paleo Pines (PS4, PS5, Xbox One, Xbox Series X/S, Switch, PC)
  • Disney Speedstorm (PS4, PS5, Xbox One, Xbox Series X/S, Switch, PC) - September 28
  • Gothic Classic (Switch) - September 28
  • Infinity Strash: Dragon Quest: The Adventure of Dai (PS4, PS5, Switch, PC) - September 28

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Assassin’s Creed Mirage is launching a week earlier https://www.destructoid.com/assassins-creed-mirage-is-launching-a-week-earlier/?utm_source=rss&utm_medium=rss&utm_campaign=assassins-creed-mirage-is-launching-a-week-earlier https://www.destructoid.com/assassins-creed-mirage-is-launching-a-week-earlier/#respond Mon, 14 Aug 2023 17:57:00 +0000 https://www.destructoid.com/?p=396577 Basim in Assassin's Creed Mirage.

Ubisoft has announced that the upcoming Assassin's Creed Mirage has gone gold. Even more surprisingly, the game's release date has shifted up a week, from October 12 to October 5. No explanation was given for the changed release date, though it's unlikely fans are complaining.

https://twitter.com/assassinscreed/status/1691117533846482944

Assassin's Creed Mirage is supposed to be a smaller, more streamlined Assassin's Creed. Promotional material for the upcoming game, which is centred on Valhalla's Basim, reveals that it returns to the franchise's roots by placing greater focus on parkour and stealth gameplay.

[caption id="attachment_396580" align="alignnone" width="640"]Basim attacking enemy in Assassin's Creed Mirage. Image via Ubisoft.[/caption]

Assassin's Creed Mirage coming sooner than expected

The "gone gold" announcement simply means that a release version of the game is complete and ready for duplication and shipping. Rather than sit on the game, Ubisoft has decided to release the game earlier. While this does suggest some confidence in the game, it doesn't necessarily mean it won't be getting any post-launch patches.

One of the benefits of the new release date is that Mirage gets to launch relatively early in a month which is absolutely stacked with headlining releases. Ubisoft has avoided releasing Mirage on the same week as Forza Motorsport and Lords of the Fallen, though it now shares a release week with Detective Pikachu Returns. Marvel's Spider-Man 2 and Alan Wake 2 are both highly anticipated sequels also scheduled to release in October.

In many ways, it feels like Assassin's Creed Mirage is a response to some of the complaints lodged against Valhalla. If it can avoid the open-world bloat that plagued Valhalla while providing a compelling narrative for Basim, Mirage could be the breath of fresh air the franchise needs.

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Overwatch 2’s Steam launch met with “Overwhelmingly Negative” reviews https://www.destructoid.com/overwatch-2s-steam-launch-met-with-overwhelmingly-negative-reviews/?utm_source=rss&utm_medium=rss&utm_campaign=overwatch-2s-steam-launch-met-with-overwhelmingly-negative-reviews https://www.destructoid.com/overwatch-2s-steam-launch-met-with-overwhelmingly-negative-reviews/#respond Mon, 14 Aug 2023 12:10:24 +0000 https://www.destructoid.com/?p=395638 Overwatch 2

Overwatch 2 has been available for a while on multiple platforms, though it was in Early Access. With the Invasion update, the game left early access and officially launched on August 10.

Reception hasn't been particularly good, and the game currently sits with "Overwhelmingly Negative" user reviews on Steam. The main reasons for the review bombing relate to how the free-to-play model was implemented, as well as the lack of previously promised content.

[caption id="attachment_373661" align="alignnone" width="640"] Image via Blizzard Entertainment[/caption]

Overwatch 2 has had a less-than-perfect launch

One of the main criticisms Overwatch 2 is facing is that it is far more money-oriented than its predecessor. For example, some Heroes and game modes are locked behind a Battle Pass system. They can be unlocked through normal gameplay, though paying players can simply bypass it all. Some content has also been cut from the game, including the planned PvE Hero Mode.

Explaining why this is the case, Blizzard's Aaron Keller wrote a blog post revealing how plans were made but developers struggled to find their "footing with the Hero Mission experience early on,"  leading to the decision to cut it. The Invasion update does come with PvE Hero missions, but they are locked behind the Battle Pass system, leading to further annoyance.

When scrolling through the user reviews, it is easy to see a trend among the complaints. They're succinctly summarized in Steam user BraySC's review: "They released Overwatch 2 as a free-to-play business model, which leans more heavily into microtransactions, overpriced skins and predatory behaviour. To make matters worse, they shut down the first game, making it unplayable for people who purchased it, meaning the player base has to move over to this free-to-play business model to keep playing the game." There are also plenty of mentions of Blizzard's history of workplace sexual harassment allegations in the reviews.

As of August 13, only 9% of the 92,028 reviews are positive, making Overwatch 2 one of the most negatively reviewed games on Steam. The negative reviews aren't limited to Valve's store, and players have also been voicing their dissatisfaction on Metacritic where the game sits a user score of 1.4 as of August 13, indicating "Overwhelming Dislike."

Things haven't been all bad for Overwatch 2, however. On Metacritic, the critic review score is a respectable 69 as of August 13. It also hit a commendable peak of 75,608 concurrent Steam players on August 11, indicating that there may still be hope for the colorful FPS.

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Red Dead Redemption PS4 price is “commercially accurate,” Take-Two says https://www.destructoid.com/red-dead-redemption-ps4-price-is-commercially-accurate-take-two-says/?utm_source=rss&utm_medium=rss&utm_campaign=red-dead-redemption-ps4-price-is-commercially-accurate-take-two-says https://www.destructoid.com/red-dead-redemption-ps4-price-is-commercially-accurate-take-two-says/#respond Wed, 09 Aug 2023 16:00:50 +0000 https://www.destructoid.com/?p=395655 Red Dead Redemption: John Marston in a Mexican standoff.

There's a lot of contention at the moment regarding the re-release of Red Dead Redemption. Some fans are not pleased about Rockstar charging $50 for a PS4 port of a 13-year-old game, but Take-Two's CEO doesn't appear to agree with them.

Speaking to IGN, Strauss Zelnick has justified the need to charge almost full price for RDR1 on the previous-gen system. In a statement, he said it's "what we believe is the commercially accurate price for it."

https://twitter.com/RockstarGames/status/1688552977508806656

He was asked whether the inclusion of the Undead Nightmare DLC was the reason for the $50 price tag. Zelnick responded by saying it was a "great standalone game in its own right when it was originally released, so we feel like it's a great bundle for the first time, and certainly a great value for consumers." This may or may not answer IGN's question.

WWJMD (What would John Marston do)?

Rockstar announced the re-release of Red Dead Redemption on August 7. The game is scheduled to come out on PlayStation 4 and the Switch. For Nintendo users, this means they may finally play one of the most celebrated open-world titles of the last generation.

However, many fans feel that $50 is too high, especially as this isn't a remaster. Even more may still feel a bit disappointed that this wasn't the remaster/remake that had been rumored.

On top of that, PC gamers have once again been left behind, as Rockstar/Take-Two don't appear to have any plans to release RDR1 on the platform. There will undoubtedly be reasons for this. However, when Zenick was asked about a PC port, he didn't give a straight answer.

It depends on the vision that the creative teams have for a title, and in the absence of having a powerful vision, for something that we would do with a title, we might bring it in its original form, we've done that, and in certain instances we might remaster or remake, so it really depends on the title and how the label feels about it, the platform, and what we think the opportunity is for consumers.

Make of that what you will. Red Dead Redemption will launch on PS4 and Nintendo Switch on August 17.

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Gran Turismo movie content arrives in GT7 https://www.destructoid.com/gran-turismo-movie-content-arrives-in-gt7/?utm_source=rss&utm_medium=rss&utm_campaign=gran-turismo-movie-content-arrives-in-gt7 https://www.destructoid.com/gran-turismo-movie-content-arrives-in-gt7/#respond Mon, 07 Aug 2023 19:00:39 +0000 https://www.destructoid.com/?p=395271 Gran Turismo 7 title screen.

August is going to be a good month for Gran Turismo fans. The Gran Turismo movie hits theaters on August 25, and you can enjoy some new content in Gran Turismo 7 to celebrate the movie's launch. Update 1.36 goes live on August 7 at 12 AM PDT, and it adds a new livery that’ll allow you to recreate the Nissan GT-R Nismo GT3 ’18 seen in the Gran Turismo movie.

Polyphony Digital is also running a gift campaign. From August 7 until September 28, you’ll be able to claim the Nissan GT-R Nismo GT3 ’18 showcased in the upcoming movie.

[caption id="attachment_395283" align="alignnone" width="640"]Nissan GT-R Nismo in Gran Turismo 7. Image via Polyphony Digital.[/caption]

Get your engines ready

To claim your nifty Nissan from the Gran Turismo movie, all you need to do is hop into GT 7 and select the special panel on the upper right side of the World Map screen. In addition to new movie-related content, new cars have been made available:

  • Chevrolet Corvette (C1) ’58
  • Maserati MC20 ’20
  • Toyota GR Corolla MORIZO Edition ’22
  • Toyota Ambulance Himedic ’21 (Purchasable at Brand Central from late September)

Fukuoka Eastern Fire Station has been added to the Scapes, and the following Extras Menus have been chucked into the GT Cafe:

  • Extra Menu No. 26: ‘Maserati’ (Collector Level 40 and above)
  • Extra Menu No. 27: ‘Aston Martin’ (Collector Level 44 and above)
  • Extra Menu No. 28: ‘Kei cars’ (Collector Level 27 and above)

Gran Turismo 7 will also be celebrating the World Series Showdown 2023 Amsterdam taking place between August 11 and 12. With the "Predict the Winners" campaign, you can score in-game credits by predicting which teams will win the Manufacturers Cup and Nations Cup at the World Series Showdown.

The Gran Turismo movie, directed by Neill Blomkamp, has been touted as a true story based on the life of Jann Mardenborough and his unusual rise in motorsport. Gran Turismo is one of many PlayStation franchises receiving film adaptations, including Ghost of Tsushima and possibly Days Gone.

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All the fighting game news from EVO 2023 https://www.destructoid.com/all-the-fighting-game-news-from-evo-2023/?utm_source=rss&utm_medium=rss&utm_campaign=all-the-fighting-game-news-from-evo-2023 https://www.destructoid.com/all-the-fighting-game-news-from-evo-2023/#respond Mon, 07 Aug 2023 18:00:54 +0000 https://www.destructoid.com/?p=395260 EVO 2023 news Azucena Tekken 8

Evo is a major event for fighting game tournaments and news. This year, we've seen updates announced for some of the biggest games in the genre, including Street Fighter 6, Tekken 8, and Mortal Kombat 1. There's even a brief teaser for SNK's next bout. Here's all the news at Evo 2023 you should know about.

[caption id="attachment_395265" align="alignnone" width="1200"]Street Fighter 6 Teenage Mutant Ninja Turtles EVO 2023 news Image via Capcom[/caption]

Street Fighter 6 x Teenage Mutant Ninja Turtles

After a musical performance of the Teenage Mutant Ninja Turtles theme song, Capcom announced a new crossover for Street Fighter 6Starting August 8, there will be four skins for your custom characters based on the radical reptiles, pizza-riffic emotes, new titles, stamps, mobile wallpaper, and camera frames. This bit of EVO 2023 news was one of the highlights of the show for me.

https://youtu.be/TY-k6jYzXtg

A.K.I. joins the battle in Street Fighter 6

Capcom also teased its next Street Fighter 6 character, A.K.I. She looks twisted, and poisons your custom character in the trailer. No gameplay was shown, but we do know she'll be available sometime this Fall.

[caption id="attachment_395269" align="alignnone" width="1200"]Mortal Kombat 1 Ashrah EVO 2023 news Screenshot via Mortal Kombat YouTube channel[/caption]

Ashrah, Havik, and Reptile are in Mortal Kombat 1

Three new characters were announced in a stellar Mortal Kombat 1 trailer. You'll be able to play as Ashrah, Havik, and Reptile when the game arrives on September 19, 2023. Ashrah is a surprising choice, as she hasn't been in the series since the PS2 game Mortal Kombat: ArmageddonRegardless, she looks like she fits in with her brutal Fatality. Sareena is also coming back, but as a Kameo fighter this time around.

[caption id="attachment_395273" align="alignnone" width="1200"]Guilty Gear Strive Johnny Screenshot via arcsystemworks YouTube channel[/caption]

Johnny returns in Guilty Gear Strive's Season Pass 3

Shirtless and ready to strike his foes, Johnny returns as the first character of Guilty Gear Strive's Season Pass 3. He swings his katana with a quickening pace, and also unleashes cards, even turning people into them and slashing them up when the opportunity arises. He'll be available to play on August 24.

Season Pass 3 will include one more character in 2023 and an additional two in 2024. It will also come with two more stages, more color variants for your characters, and two extra colors for the Season 3 characters.

Arc System Works also confirmed that the game's reached 2.5 million players, making Guilty Gear Strive a huge success for the studio.

https://youtu.be/cTyy0kgQ8Ug

Fatal Fury: City of the Wolves hypes up the crowd

After The King of Fighters and Samurai Shodown getting acclaim from fans and critics alike, the Fatal Fury series is returning with City of the Wolves. Not much was announced, but there was a little teaser by SNK, showcasing Terry and Rock Howard in the game. The graphics seem to be an upgrade too, with more visual details and improved lighting.

No release date has been given, but SNK fittingly said it is "furiously in development."

[caption id="attachment_395281" align="alignnone" width="1200"]The King of Fighters XV Najd DLC Screenshot via SNK OFFICIAL YouTube channel[/caption]

The King of Fighters XV adds Najd and Duo Lon, and KOF XIII gets a re-release date

On August 8, Najd will be available as a DLC character in The King of Fighters XV. Duo Lon will then follow her sometime this Autumn, which starts on September 23 and ends on December 21.

Additionally, The King of Fighters XIII Global Match will hit PS4 and Switch on November 16 with rollback netcode.

https://youtu.be/30GpU_0A8Rg

Raven and Azucena join the Tekken 8 roster

Fan favorite character Raven and the coffee-obsessed newcomer Azucena are a part of the Tekken 8 roster. Raven is using his shadow skills that might remind you of Naruto's Shadow Clone Jutsu. Meanwhile, Azucena has an intriguing dodge feature with some tasty counters shown off in the trailer. Tekken 8 still has no release date attached.

[caption id="attachment_395287" align="alignnone" width="1200"]Project L Yasuo Screenshot via RIot Games' YouTube channel[/caption]

League of Legends fighting game Project L adds Yasuo

The in-development 2v2 fighter Project L is adding the champion Yasuo into the mix. His move set includes a far-reaching sword and quick attacks in the air. He can also release tornados and wind walls against his opponents.

"He can outplay with mix-ups, he can go to the air for really technical combos, play defense with his wind wall, or honestly just win neutral with his huge normals," said lead champion designer Alex Jaffe. Sadly, no release date for Project L was announced amid all the news at Evo 2023.

https://youtu.be/GYIOUxYBukw?t=354

Plankton is a new character in Nickelodeon All-Star Brawl 2

The tiny Plankton from Bikini Bottom is joining the bout in Nickelodeon All-Star Brawl 2 in a mech. He has all sorts of weaponry to fight off the likes of Aang, Reptar, and Spongebob SquarePants. He, alongside Squidward, will be a part of the main roster when the game launches later this year.

https://youtu.be/2Dc4F_fC0nc?t=42

Killer Instinct is getting a huge update

Cult-favorite Killer Instinct is getting a major update from Xbox Game Studios and Iron Galaxy for the first time in years. It will include better matchmaking, a balance update, and all-new 4K support on Xbox Series X|S. It will be coming this Fall. Now that Iron Galaxy and Xbox are working together on this, perhaps talk of a sequel could arise between the two companies after Rumbleverse's shutdown in February.

https://youtu.be/m55Ju_OmSvU

Under Night In-Birth 2 Sys:Celes is bringing "Dramatic Stylish 2D Fighting Action" in 2024

After more than ten years and many versions, Under Night In-Birth is getting a sequel. It will be launching early next year for the PS4, PS5, Nintendo Switch, and PC. Sorry, Xbox fans. Additionally, there will be rollback netcode.

Arc System Works says there will be "completely redesigned visuals" and "even more playable characters to be added" down the line. The trailer's description also touts that there will be "new moves and new battle systems" that further evolve the battle in Under Night In-Birth 2 Sys:Celes.

https://www.youtube.com/watch?v=SbI26Ehde3g

GranBlue Fantasy Versus: Rising gets a release date

The release date for the sequel Granblue Fantasy Versus: Rising is November 30, as announced at Evo. As the festive season begins, we'll be battling it out as Gran and other characters in a three-part story and a new mode called Grand Bruise. Additionally, there is crossplay and rollback netcode available in this new version of the game. More characters are available too, including Anila, Grimnir, Nier, and Siegfried.

https://youtu.be/yKUH3zTNWMk

Maypul comes to Rivals 2

Finally, the fox-like combatant Maypul joins the Smash-like Rivals 2. She brings three different plants with her to the battle, including Lily, Terry, and Poppy. She'll also be the fastest character in the game. Maypul's combos look thrilling in the trailer itself. The game launches sometime next year.

That's it for Evo 2023 news cycle. Which fighting games are you most looking forward to next year, and will you be playing as Michelangelo in Street Fighter 6's avatar battles?

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Under Night In-Birth II Sys:Celes arrives next year https://www.destructoid.com/under-night-in-birth-ii-sysceles-arrives-next-year/?utm_source=rss&utm_medium=rss&utm_campaign=under-night-in-birth-ii-sysceles-arrives-next-year https://www.destructoid.com/under-night-in-birth-ii-sysceles-arrives-next-year/#respond Fri, 04 Aug 2023 18:00:34 +0000 https://www.destructoid.com/?p=395050 Under Night In-Birth II Sys:Celes

Developer French-Bread has officially announced its next entry in the Under Night series. French-Bread and Arc System Works will launch Under Night In-Birth II Sys:Celes in 2024 for PlayStation, Nintendo Switch, and PC via Steam.

Set as the sequel to the first Under Night In-BirthUNIB II will feature the "final chapter" of the Hollow Night storyline that started over a decade ago with the original release. Under Night mixes light novel story with fighting game action.

https://youtu.be/m55Ju_OmSvU

As far as fighting games go, Under Night is squarely in the anime fighter subgenre and is a pretty enjoyable one, too. For Under Night In-Birth II, there will be an expanded move list, new character abilities, and updates to the battle system. There's also an EXS button, which sounds like a beginner-friendly control scheme similar to auto-combos.

For fighting game players, the big news is that yes, Under Night In-Birth II will have rollback netcode. It's always nice to have, as it lets players meet up and fight online with a solid connection. It's quickly becoming the gold standard, but it's nice to see French-Bread and Arc System Works emphasize its inclusion.

Into the Under Night

Those at Evo 2023 this weekend will get to play some Under Night In-Birth II, as Arc System Works' booth is hosting gameplay demos. It's not the only brand-new fighting game in town, either. Mortal Kombat 1, Tekken 8 and Riot Games' Project L are all in Las Vegas this weekend too. That's not even counting all the currently released fighting games at Evo, hosting tournaments.

It's going to be an exciting weekend for fighting game aficionados, for sure. I'm also pretty happy to see Under Night get a sequel like this. It's a fighter I frequently enjoy going back to, and I'm interested in seeing what French-Bread's got in the oven.

Under Night In-Birth II Sys:Celes will head to PlayStation, Switch, and PC sometime in 2024.

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Sega reveals more about Trip, Sonic Superstars’ new villain https://www.destructoid.com/sega-reveals-more-about-trip-sonic-superstars-new-villain/?utm_source=rss&utm_medium=rss&utm_campaign=sega-reveals-more-about-trip-sonic-superstars-new-villain https://www.destructoid.com/sega-reveals-more-about-trip-sonic-superstars-new-villain/#respond Thu, 03 Aug 2023 20:00:29 +0000 https://www.destructoid.com/?p=394925 Artwork for Trip in Sonic Superstars.

Sonic Superstars is attempting to recapture that classic Sonic feeling, though it will be bringing a few new elements to the franchise. A villain named Trip is preparing to make her debut, and though she's decked out in spiky armor, she won't be your typical Sonic enemy. In an interview with Game Informer, Sonic Team creative officer Takashi Iizuka discussed a bit more about Trip’s origins and role in Sonic Superstars.

[caption id="attachment_394939" align="alignnone" width="640"]Dr. Eggman artwork for Sonic Superstars. Image via Sega.[/caption]

Trip and her trouble

Not much is known about Trip yet, though the official site for Sonic Superstars reveals that she has been enlisted by Fang and Dr. Eggman to protect them as they venture through the Northstar Islands. She has a striped, furry tail, and she is completely covered in metal armor that has prevented us from seeing her face.

In the interview with GI, Iizuka revealed that Trip was created by him and Naoto Ohshima, the creator of Sonic the Hedgehog and Dr. Eggman. In order to have a truly new story, they felt that a new character would be necessary. When designing her, they bounced around a few ideas, including an armored lizard and the ouroboros. Some of the ideas made it into the final design, as the “base of her character is a sungazer lizard” - literally an “armored lizard” in Japanese.

Trip's personality and backstory will also be an important part of her character. Instead of a one-dimensional character, they were aiming to create something that would “stand out and be a character that people can kind of relate to and empathize with and enjoy as a character in the world.” Unlike your average Sonic villain that is presented as a formidable foe, Trip—at least initially—is quite clumsy and she even “falls on her face in the very first scene that you see her in."

Of course, Trip won’t be there alone. Dr. Eggman and Fang will also be present, presenting a nice blend of both old and new. Though he is also an iconic villain, Iizuka confirmed that Shadow won’t be making an appearance.

The platformer is expected to launch on PC, Switch, PlayStation, and Xbox in late 2023.

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The Callisto Protocol studio Striking Distance confirms layoff of 32 employees https://www.destructoid.com/the-callisto-protocol-studio-striking-distance-confirms-layoff-of-32-employees/?utm_source=rss&utm_medium=rss&utm_campaign=the-callisto-protocol-studio-striking-distance-confirms-layoff-of-32-employees https://www.destructoid.com/the-callisto-protocol-studio-striking-distance-confirms-layoff-of-32-employees/#respond Thu, 03 Aug 2023 16:00:02 +0000 https://www.destructoid.com/?p=394871 Alien in The Callisto Protocol.

Striking Distance Studios, the developer behind 2022's The Callisto Protocol, is laying off some developers. The company confirms it has left 32 employees go in a move to "realign" the studio, for current and future projects.

Twitter user @bogorad222 first spotted LinkedIn messages discussing the layoffs and, in a statement sent to IGN, Striking Distance confirmed the news. The studio, known for 2022's The Callisto Protocol, says 32 employees are affected by the layoffs which were implemented "to better position its current and future projects for success."

"Striking Distance Studios and KRAFTON have implemented strategic changes that realign the studio’s priorities to better position its current and future projects for success. Unfortunately, these changes have impacted 32 employees. Honoring the invaluable contributions of each departing team member with material support in the form of outplacement services and meaningful severance packages is our top priority during this difficult moment."

https://www.youtube.com/watch?v=IT7swHyN8FQ

Striking Distance suffers layoffs

The Callisto Protocol was released to lukewarm critical reception. Though it has garnered a dedicated following, it was previously confirmed that Callisto failed to meet Krafton's sales targets.

Striking Distance also mentioned that providing ex-employees with "outplacement services and meaningful severance packages" remains a top priority. However, this is not the first time the studio finds itself at odds with its employees. After the release of The Callisto Protocol, some employees complained that they had not been credited for their work. A post-launch update restored their omitted development credits.

The mention of "future projects" in the statement does suggest that Striking Distance is working on something new. Nevertheless, it appears the studio's debut title hasn't been the running start one would hope for.

The Callisto Protocol is available on PC, PlayStation 5, and Xbox Series X|S.

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EA is working on PS4 and Xbox One version of Star Wars Jedi: Survivor https://www.destructoid.com/ea-is-working-on-ps4-and-xbox-one-version-of-star-wars-jedi-survivor/?utm_source=rss&utm_medium=rss&utm_campaign=ea-is-working-on-ps4-and-xbox-one-version-of-star-wars-jedi-survivor https://www.destructoid.com/ea-is-working-on-ps4-and-xbox-one-version-of-star-wars-jedi-survivor/#respond Wed, 02 Aug 2023 19:00:41 +0000 https://www.destructoid.com/?p=394737 Lightsaber battle in Star Wars Jedi: Survivor.

Released on April 28, Star Wars Jedi: Survivor has been a success for Electronic Arts and Respawn Entertainment, earning both critical and commercial acclaim. Although it originally skipped the last-gen consoles, the EA first-quarter earnings call revealed that Respawn has PS4 and Xbox One ports on the way for Star Wars Jedi: Survivor. As the released EA report brief reveals, the company is looking to continue capitalizing on its financially well-performing franchises, including Star Wars Jedi.

[caption id="attachment_375326" align="alignnone" width="640"] Screenshot by Destructoid[/caption]

EA is not done with Star Wars Jedi: Survivor yet

As reported by The Verge, EA CEO Andrew Wilson announced during the earnings call that Star Wars Jedi: Survivor will come to PS4 and Xbox One, though a release date wasn't mentioned. This is an unexpected turn of events, as in an interview with PLAY Magazine (as reported by Game Rant) game director Stig Asmussen had previously stated that Jedi: Survivor was skipping last-gen consoles to ensure a "true new-gen experience in the Star Wars universe."

The financial report points to Star Wars Jedi and FIFA as the catalysts for its first-quarter performance. It highlights that in addition to attracting millions of players globally, Jedi: Survivor is also “seeing players spend more time in-game than its predecessor.” FIFA was noted for “delivering a record Q1 for the franchise,” and this comes as the series undergoes massive rebranding following the end of EA’s partnership with FIFA. The next entry in the series will be titled EA Sports FC 24.

Respawn has continually been working on the game since its launch, with patches being released to improve performance on all gaming platforms. Time will tell how developers will manage to ensure smooth performance on the dated last-gen consoles.

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Assassin’s Creed Mirage’s play time will be shorter than Valhalla’s https://www.destructoid.com/assassins-creed-mirages-play-time-will-be-shorter-than-valhallas/?utm_source=rss&utm_medium=rss&utm_campaign=assassins-creed-mirages-play-time-will-be-shorter-than-valhallas https://www.destructoid.com/assassins-creed-mirages-play-time-will-be-shorter-than-valhallas/#respond Tue, 01 Aug 2023 21:00:45 +0000 https://www.destructoid.com/?p=394603 Basim climbing in Assassin's Creed Mirage.

Assassin's Creed Valhalla's Basim is the star of Assassin's Creed Mirage, the upcoming game that will serve as the latest entry in the franchise. In many ways, Mirage represents a return to an older for the series, as it will borrow many elements from older entries. It will also have a length and scope similar to the classic titles, which may be a relief for players who were overwhelmed by Valhalla's epic size.

[caption id="attachment_394615" align="alignnone" width="640"]Mountains in Assassin's Creed Mirage. Image via Ubisoft.[/caption]

Assassin’s Creed Mirage is much shorter than Valhalla

In 2022, there were rumors and reports that Ubisoft was planning a shorter Assassin’s Creed title centered on Basim. As the release date for the since-revealed game draws nearer, we are discovering just how short it will be. Ubisoft lead producer Fabian Salomon recently sat down for an interview with YouTuber Julien Chièze and discussed a bit about what players can expect from the upcoming game. The conversation is in French, though the important parts have been translated by PCGamesN.

According to Salomon, Assassin's Creed Mirage can be completed in around 20-23 hours, and completionists can expect to spend 25-30 hours. Basim’s adventure will be a lot closer to the classic Assassin’s Creed titles which also had much more manageable lengths. The first two entries and Brotherhood all have playtimes of under 20 hours according to HowLongToBeat. That's far shorter than 2020's Valhalla, which has a playtime of around 60 hours, or over 100 if you're trying to see everything.

This isn’t the only way the upcoming game will resemble classic titles. As vice president and executive producer of Assassin's Creed Marc-Alexis Côté explained to IGN, developers looked to the first game in the franchise for inspiration, and Mirage is very much a love letter to the game that started it all. Hence, like the first game, Mirage will have a greater focus on “stealth, on close-quarter combat, on parkour, and a denser city”. For players who really want to crank up the nostalgia, an optional visual filter featuring the desaturated blue-grey color palette that characterizes the first Assassin's Creed game will also be available.

It appears that you can expect a far more streamlined experience with Mirage. As developers have previously revealed, the upcoming game will have less of a focus on RPG elements, and it will have a story-focus linear structure. A short and sweet playtime may be welcomed by some, as a recurring criticism of Valhalla is that it is bloated with busywork to pad the playtime. Many wallets may also be grateful, as the standard edition will launch with a price tag of $50 to reflect the game's smaller scope.

Assassin’s Creed Mirage is scheduled to release on October 12 on PC, PlayStation, and Xbox. Players who pre-order will receive an exclusive mission titled "The Forty Thieves."

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What makes an exciting fighting game stage? Let’s dive in https://www.destructoid.com/what-makes-an-exciting-fighting-game-stage-lets-dive-in/?utm_source=rss&utm_medium=rss&utm_campaign=what-makes-an-exciting-fighting-game-stage-lets-dive-in https://www.destructoid.com/what-makes-an-exciting-fighting-game-stage-lets-dive-in/#respond Tue, 01 Aug 2023 18:00:35 +0000 https://www.destructoid.com/?p=394290 Best fighting game stages

The best stages of fighting games transport us to an exciting arena. It could be a stunning wilderness, a ruckus crowd, or an ancient temple. What's most important is how they set the tone of the fight and if the intractable nature of the stage is well suited to a fighting game. Let's hear the roar of the crowd and get stuck in on what makes an exciting fighting game stage.

[caption id="attachment_394297" align="alignnone" width="1200"]Street Fighter 6 Genbu Temple Image via Capcom[/caption]

The stunning setting from stages of fighting games

Arguably, the most important element is the graphics of each stage. There's always a balance between being too simple and too distracting. For example, I hate it when pro fighting game players always pick the plain white training stages during EVO or local meetups that take me out of the experience. On the other side of the coin, Super Smash Bros. Ultimate's Final Destination has way too much going in the background that keeps me off focus.

The best fighting game stages have enough flair to be entertaining but not too still to the point of boredom. Duomo di Sirio is one of my favorites from Tekken 7for example. There's not a lot going on in the background, but there's an elegance to the European-inspired setting. There are sculptures in the background and illustrative architectural touches that make it stand out. As the battle continues, you can punch your foe off the balcony, giving a more dynamic feel to the fight. The stage's music is also exhilarating.

Bustling or serene, fighting game stages can fit different qualities

Additionally, the best stages show the environment's culture perfectly. Street Fighter 2's Shopping District depicts a bustling Chinese market. There's a cyclist rolling down beside the fight as a chicken flaps its wings inside a cage, a woman is washing her hands in a bowl, and meat is hung up by hooks. To give a more recent example, Street Fighter 6's Fete Foraine presents a stunning Parisian night. The Eiffel Tower is glowing in the background of a market filled with a clown, food stalls, and a spinning ride. There are also people enjoying their food on red and white cloth tables. Capcom does a great job of detailing its stages with all sorts of references and cultural reflections of each environment.

If you want a stage that's more serene, take a look at Genbu Temple, also in Street Fighter 6. It's not populated with onlookers to the fight, but the slight monochromatic styling of the stage next to the pink blossom trees is so striking. Awesome stages can take different forms.

[caption id="attachment_394294" align="alignnone" width="1200"]Injustice Gods Among Us fighting game stages Screenshot by Destructoid[/caption]

Cinematic stages

NetherRealm's recent fighting game output has provided interactive stages. They're cool because your environment presents a new layer of strategy to each bout. In Injustice: Gods Among Us, you're able to bounce off a car's hood to get out of the corner or ride a motorcycle into your opponent in Wayne Manor. There's even the option to smash The Joker's face into the car. You can also launch your opponent out of the arena with an impressively detailed cinematic cutscene.

Meanwhile, Dragon Ball FighterZ impresses anime and fighting game fans alike with its thrilling animations that seem ripped straight from the show. One critical element of the stages in this game is how they can crumble around you. If you use a powerful ability, the environment is wiped out, adding believability to the intense cutscenes that play beforehand.

https://open.spotify.com/track/6WdFcnGJNgLOeL4RBCU95l?si=5e500366ef3a46c8

The music

While some games focus more on the character themes nowadays, each stage's music is important in capturing excitement in a fanbase. While Jin and Heihachi are simply fighting on a shallow ocean floor and nothing else, the "Infinite Azure" track is spectacular. The beats are addicting and maintain an intense tempo, but there remains a calm tranquil tone that's refreshing to listen to. It features a few surprises in the composition, like a heavier emphasis on the percussion mid-song. Without this music, it would be a dull yet beautiful stage to fight in.

Going back to Dragon Ball FighterZ, "West City" retains the upbeat yet heavy stakes of battle. The deep bass, strings-focused melody, and then the horns all make for an epic theme while you're fighting against the likes of Tien, Cell, and Goku. While the environments show an accurate recreation of West City from the anime, the music truly makes it a fantastic stage I go back to over and over again.

You cannot talk about great fighting game stage music without mentioning "Jazzy NYC" from Street Fighter III: Third Strike. The deeper cymbal section at the beginning represents a hip-hop energy as you enter New York City. The theme is lively and has you bobbing your head up and down. The jazzy saxophone-like MIDI has an amazing solo in the middle of the song that just exudes energy. It's one of, if not the, most popular stage theme in Street Fighter history. If the music is right, it will emphasize the stage's vibe perfectly.

What are your favorite fighting games stages?

There are so many fantastic fighting game stages out there. I personally have a soft spot for PlayStation All-Stars Battle Royale's novelty approach to mixing two games into one area, like God of War and Ratchet & Clank in Metropolis. There's also the majesty of Tekken 5's Moonlit Wilderness with its gorgeous moonlit sky and flowers that glow from its light; it has an epic theme with it, making this stage the ultimate package. What are your favorite fighting game stages?

The post What makes an exciting fighting game stage? Let’s dive in appeared first on Destructoid.

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Sega explains why a Sonic Mania sequel didn’t happen https://www.destructoid.com/sega-explains-why-a-sonic-mania-sequel-didnt-happen/?utm_source=rss&utm_medium=rss&utm_campaign=sega-explains-why-a-sonic-mania-sequel-didnt-happen https://www.destructoid.com/sega-explains-why-a-sonic-mania-sequel-didnt-happen/#respond Mon, 31 Jul 2023 17:00:03 +0000 https://www.destructoid.com/?p=394430 Amy Rose in Sonic Origins.

Since Sega released the first Sonic the Hedgehog game in 1991, the lovable blue speedster remained a permanent fixture in pop culture. Though it has plenty of nostalgic value, Sonic Team will not be returning to 2017's Sonic Mania. In a recent interview with Game Informer, Sega explained why this is the case.

[caption id="attachment_394447" align="alignnone" width="640"]Sonic and Tails in Sonic Origins. Screenshot by Destructoid[/caption]

What happened to Sonic Mania 2?

Sonic Mania was a success that sold over a million copies in its first year of release. This might have indicated a sequel could happen, but that hasn’t panned out. In the interview, Sonic Team’s Takashi Iizuka revealed that the plan was originally to make a new Sonic game in the classic style following Sonic Mania.

"There was a period after the development of Sonic Mania when we worked with them to consider concepts for the next generation of Classic Sonic," Iizuka told GI. "It's too bad that it didn't become a finished game. Still, I'm pleased that the next generation of Classic Sonic that we talked about with them has been achieved with Superstars."

The upcoming Sonic Superstars will be using 3D assets. The team felt that the 2D pixel art style attracts a certain "core" audience. While most of these players may be lifelong Sonic fans, developers also wanted the upcoming game to appeal to a wider audience of new players. Hence, as Iizuka explains, they “needed to use the 3D assets to really give it that current look”.

Sonic Team amiably cut ties with developer Christian Whitehead who worked on Sonic Mania. Whitehead went on to form Evening Star, a studio working on its debut Penny's Big Breakaway. But Superstars does look to be using some pieces of Sonic Mania's legacy for the upcoming side-scroller.

https://twitter.com/CFWhitehead/status/1668971982493470720?s=20

Speaking to Game Informer, Whitehead backs up the account. He says Evening Star's goal was to move "beyond" 2D pixel art

"Evening Star did work with Sega to explore possible directions Classic Sonic could go after the success of Sonic Mania," Whitehead told GI. "Sonic Mania 2 was never in development, though, because we actually agreed early on that we should try to make something fresh, like hand-drawn 2D or 2.5D."

Though the upcoming side-scroller Sonic Superstars won’t look like the classic Sonic games, developers are still dedicated to making it feel like them. As Iizuka explains, the “game was created from zero – from absolutely nothing – but we were still looking at all those four classic games and creating physics that are going to match and feel like what the classic series needs to be”.

Sonic Superstars is slated to release in late 2023 on PC, Switch, PlayStation, and Xbox.

The post Sega explains why a Sonic Mania sequel didn’t happen appeared first on Destructoid.

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Best Persona 4 songs, ranked https://www.destructoid.com/best-persona-4-songs-ranked/?utm_source=rss&utm_medium=rss&utm_campaign=best-persona-4-songs-ranked https://www.destructoid.com/best-persona-4-songs-ranked/#respond Tue, 25 Jul 2023 21:00:44 +0000 https://www.destructoid.com/?p=392765 Best Persona 4 songs ranked

Persona 4 has a treasured soundtrack with many great tunes that'll get you pumped for battle or grinning from ear to ear as you hear the Junes Theme playing. It also helps establish the season as the school year passes, like "Snowflakes," which plays during the final months of the game. While you're in battle, on the other hand, the rocking beat of "Reach Out To The Truth" keeps you focused on every attack. I am thou, thou art I, here are the best Persona 4 songs, ranked!

Note: This list includes Persona 4 and Persona 4 Golden tracks, no spin-off titles.

10. "Specialist"

https://open.spotify.com/track/0nAeo4gKT75vw5QmkZLdHB?si=da8e4145411d4e78

There are very few shopping video game themes that are cooler than this. This piece has a pleasant, chill melody highlighted by a jazzy piano and an awesome percussion beat that will put on a smile on your face. You can't help yourself while you bob your head up and down to the rhythm.

9. "Reverie"

https://open.spotify.com/track/28AYf50QPbB8AhC4OYU7uQ?si=2a4960c3020c43c7

Honestly, there's not much to say about this piece. "Reverie" plays when Yu and the gang reflect on what just happened. The piano plays a beautiful tune while whirring instrumentals that float above the piece give a melancholy vibe. It's a striking song that perfectly reflects the situation the team is in whenever it plays.

8. "Never More"

https://open.spotify.com/track/7wsNi1SE40YS9YYCj44EQ4?si=b3462e0c7a264256

This ending credits song is a wonderful track that establishes the strong bonds between Yu and the friends he's made along the way. The vocals are lovely as Shihoko Hirata sings about the memories the investigation team has made over the past year. The piano in the track also gives a neat reference to "A Corner of Memories" from the beginning of the game. As Persona 4 is such a long game, it actually feels nostalgic in a sense as you've known these characters for weeks, maybe months.

7. "Your Affection"

https://open.spotify.com/track/6idKSeBnFz49htgvyWoMro?si=44ac27cc45d54733

Rolling through Inaba, it was always a delight to listen to "Your Affection." It's a happy-go-lucky song as it encourages you to turn "your misery into meaningfulness" and take "pride from fear." This song is the levity we need after going through all the dungeons during the Midnight hour. During sunny days, it matches perfectly with the colorful visuals of this lovely small town.

6. "The Almighty"

https://open.spotify.com/track/2SzaLThldhzZgZBOLJoYuK?si=9ca468f6c8db4e3b

This song is steeped with so much drama. The strings and heavy bass at the beginning illustrate a great tension, and then the gripping main melody from the guitar seeps in. About a minute in, the percussion goes faster, adding stakes to the boss battle. You then get a soothing, echoed piano and guitar taking over the piece, likely showcasing who you're fighting for, like Nanako and all the residents of Inaba. Later on, the main guitar and the soothing section collide in an epic clash that somehow works together. It's a unique take on a boss battle theme as it switches between the two styles constantly; it's like a tug of war about who's winning the fight.

5. "Signs of Love"

https://open.spotify.com/track/32NyN0Tby1YpKObfd8nrzN?si=3554fce9e1514dfc

"Signs of Love" has everything I love about the Persona 4 soundtrack: a funky beat, charming lyrics, and some entertaining jazzy overtones that keep the track riveting. There are also strings in the background that reflect the slight tension that befalls the teenage protagonist. It's a great track that I'm happy to listen to over and over again as each in-game day passes.

4. "Reach Out To The Truth"

https://open.spotify.com/track/7JR73H8enwnGiYFS2I6eWW?si=183dea8a012f4691

"Reach Out To The Truth" is a fantastic battle theme. The rocking guitar gives tasty jams, while the jazzy keyboard provides more character to the piece. The drums also keep up the intensity while the Hirata nails her performance. It does get more repetitive than the other battle themes on the list, but it's still an exciting piece for many Persona 4 players.

3. "Snowflakes"

https://open.spotify.com/track/3Ybug08EbRV4RZfcw8WZMk?si=7f97b3f31c7e4ce9

Persona 4 Golden adds a beautiful track called "Snowflakes" that establishes the journey is almost over. It's a sad, yet calming track that fits into the winter season. It talks about the "friendship that is built to last" and the "laughter from this treasured place" that will stay in each character's memories. Similar to "Never More," it gives us a nostalgic feeling, reflecting on the past year, similar to thinking back on the past year during New Year's Eve. The tune from the piano, vocals, and beats are also stunning to listen to.

2. "Time to Make History"

https://open.spotify.com/track/3fHtkMIsiv9kC0Tv2iSS3h?si=f25f817629ac422b

Goodness, I love this song! The bass absolutely slaps as the delightful vocals get us hyped to "step on up to the plate" and "time to make history." It's an absolute jam.  It's fun how all of the instruments ramp up together during the chorus, and the drums once again make their presence known in the best way. When I played Persona 4 Golden, I was always more excited to hear this number over "Reach Out To The Truth."

1. "I’ll Face Myself (Reincarnation)"

https://open.spotify.com/track/1PraA0CrjHLo16lwUw6NSq?si=814328a804dd47bd

Drama. Intensity. High stakes. This is what "I'll Face Myself (Reincarnation)" brings to Persona 4. You have a slow unassuming beginning that ramps up quickly to an intense battle theme. The emotional strings play well with the intense drums. The flow also keeps changing, giving you unexpected twists and turns in this epic boss battle music. Composer Shoji Meguro wasn't afraid to include slower pieces to this boss battle theme, adding an emotional element to the track. He went all out with the ebb and flow of this piece. It's remarkable and is one of the best Persona 4 songs, absolutely.

The post Best Persona 4 songs, ranked appeared first on Destructoid.

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Most anticipated game releases – August 2023 https://www.destructoid.com/most-anticipated-game-releases-august-2023/?utm_source=rss&utm_medium=rss&utm_campaign=most-anticipated-game-releases-august-2023 https://www.destructoid.com/most-anticipated-game-releases-august-2023/#respond Thu, 20 Jul 2023 17:00:11 +0000 https://www.destructoid.com/?p=392527 The August 2023 games highlights include Baldur's Gate 3, Sea of Stars, and Armored Core VI.

A hot season starting to cool down

This year's summer has been chock-a-block with incredible games from Final Fantasy XVI to Street Fighter 6, but things are starting to cool down with the August 2023 games lineup. There are still some great games like Sea of Stars and Baldur's Gate 3 on the horizon. However, we can take a bit of a breather as most of these anticipated titles are fairly niche. Here's everything you can expect from the August 2023 games release schedule.

[caption id="attachment_392530" align="alignnone" width="1200"]Armored Core VI Fires of Rubicon August 2023 games Image via From Software and Bandai Namco[/caption]

Armored Core VI: Fires of Rubicon (PS4, PS5, Xbox One, Xbox Series X/S, PC)

Publisher: From Software and Bandai Namco
Developer:
From Software
Price: $59.99
Release Date:
August 25
Trailer
Our Preview

 

The legendary studio behind Dark Souls and Elden Ring (From Software) is bringing back a mech favorite with Armored Core VI: Fires of Rubicon.  The Steam page claims it's bringing the developer's "signature action gameplay" into the mix with "fast-paced, omni-directional battles." Each fight will be set in "massive stages," and now with better graphical fidelity, the action will look even more intense and stunning. While there isn't any Souls-like combat from this sequel, you can deeply customize your mech just how you'd like it.

Your judgment will impact your mech's movement and even its battle style. The Steam page claims that "each mission can be approached with a unique mech strategy." Something you'd expect from From Software is boss battles; this game comes with them in spades. Hopefully, this game lives up to the extremely high expectations of the developer's huge fanbase after its 2022 magnum opus Elden Ring. From the pedigree alone, this is one of the most anticipated August 2023 games.

[caption id="attachment_392533" align="alignnone" width="1200"]Baldur's Gate 3 August 2023 games Image via Larian Studios[/caption]

Baldur's Gate 3 (PC)

Publisher: Larian Studios
Developer:
Larian Studios
Price: $59.99
Release Date:
August 3 (PC) and September 6 (PS5)
Trailer

RPG fans, rejoice! Baldur's Gate 3 is finally leaving early access on August 3. There is deep customization in the game, allowing you to pick from 12 classes (with 46 subclasses) and 11 races (including 31 subraces) for your hero/heroine. Larian Studios also claims your decisions will leave an impact on the storyline. "Every choice you make drives your story forward, each decision leaving your mark on the world," says Larian on the game's Steam page. "Define your legacy, nurture relationships and create enemies, and solve problems your way."

We'll see how grandiose the story is when the game fully releases, but it certainly sounds promising. As the game is set in the Dungeons & Dragons universe, it will be based on the 5e ruleset. You'll be rolling the dice for your actions during combat and can interact with the environment in unique ways. Oh, and you can have romantic relations with a bear...if that's your thing.

[caption id="attachment_392534" align="alignnone" width="1200"]Immortals of Aveum Image via EA[/caption]

Immortals of Aveum (PS5, Xbox Series X/S, PC)

Publisher: EA
Developer:
Ascendent Studios
Price: $59.99
Release Date:
August 21
Trailer

If you're tired of guns and want a bit of a change-up, there's Immortals of Aveum with magic instead of ammo. You'll be blasting away all sorts of foes with 25 different spells at your disposal. There are also 80 talents to learn in this FPS single player campaign. As one of the battle mages, you're tasked to save the world from villains who plan to send it to the abyss.

The game looks exciting with plenty of intriguing enemies to fight and a sense of verticality within its level design. The graphics look pristine as well with gorgeous visual effects and grand environments.  It's one of the more intriguing August 2023 games on this list.

[caption id="attachment_392536" align="alignnone" width="1200"]Madden NFL 24 is also coming out in August 2023. Image via EA[/caption]

Madden NFL 24 (PS4, PS5, Xbox One, Xbox Series X/S, PC)

Publisher: EA
Developer:
EA Sports
Price: $69.99
Release Date:
August 17
Trailer

EA has a busy month in store because Madden NFL 24 is also dropping in August. Instead of slinging spells, you'll be throwing footballs and handling them better with an improved version of FieldSENSE. EA claims on the game's Steam page that it's "giving you greater control and delivering realism to all the ways you play." Additionally, there's a new feature called the SAPIEN technology. Apparently, it adds more realism to the body definition and variation of the athletes' physiques. EA claims this results in "realistic player movement."

EA also says that your teammates' ratings and situational awareness have improved since the last game with better AI. Thankfully, Madden NFL 24 will include crossplay, allowing you to play with your friends on PS5, Xbox Series X/S, and PC. While this is not my particular cup of tea (soccer should be called football, damn it), this year's Madden seems to be a big step up. It might be worth waiting for it to come to Xbox Game Pass, however, like Madden NFL 23.

[caption id="attachment_392538" align="alignnone" width="1200"]Sea of Stars is the standout indie of the August 2023 games lineup. Image via Sabotage Studio[/caption]

Sea of Stars (PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, PC)

Publisher: Sabotage Studio
Developer:
Sabotage Studio
Price: $34.99
Release Date:
August 29
Trailer

Sea of Stars is the standout indie out of the August 2023 games list. Sporting wonderful 16-bit inspired graphics, Sea of Stars will wrap you up in some good ol' JRPG goodness. It's seemingly inspired by classics like Chrono Trigger and Super Mario RPG. There's a turn-based combat system that relies on timed button presses. If you time them correctly, your damage will increase. As the game proceeds, each combo will progress in difficulty.

The animations are absolutely gorgeous within the art style, adding even more of a nostalgic rush to the game. The game does feel modernized, however, with no random encounters and no grinding to speak of. Go at your own pace and stop The Fleshmancer performing their evil doings. To keep you entertained, there are other activities in Sea of Stars, such as fishing, cooking, and a tabletop game called Wheels.

[caption id="attachment_392540" align="alignnone" width="1200"]En Garde August 2023 games Image via Fireplace Games[/caption]

Honorable Mentions

  • Thronefall (PC) - August 2
  • Flutter Away (PC, Switch) - August 3
  • Atlas Fallen (PS5, Xbox Series X/S, PC) - August 10
  • Moving Out 2 (PS4, PS5, Xbox One, Xbox Series X/S, Switch, PC)  - August 15
  • En Garde! (PC) - August 16
  • Marble It Up! Ultra (PS4, PS5, Xbox One, Xbox Series X/S, Switch, PC) - August 17
  • Bomb Rush Cyberfunk (PC, Switch) - August 18
  • The Texas Chainsaw Massacre (PS4, PS5, Xbox One, Xbox Series X/S, PC)
  • Ride 5 (PS5, Xbox Series X/S, PC) - August 24
  • Goodbye Volcano High (PS4, PS5, PC) - August 29
  • Samba de Amigo: Party Central (Switch) - August 29
  • Under the Waves (PS4, PS5, Xbox One, Xbox Series X/S, PC) - August 29
  • The Shape of Things (Switch) - August 31

The post Most anticipated game releases – August 2023 appeared first on Destructoid.

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Media Molecule lets Dreams players use some content for commercial use https://www.destructoid.com/media-molecule-lets-dreams-players-use-some-content-for-commercial-use/?utm_source=rss&utm_medium=rss&utm_campaign=media-molecule-lets-dreams-players-use-some-content-for-commercial-use https://www.destructoid.com/media-molecule-lets-dreams-players-use-some-content-for-commercial-use/#respond Sat, 15 Jul 2023 21:08:40 +0000 https://www.destructoid.com/?p=391899 Pianist in Dreams.

Share your dreams with the world

Media Molecule's Dreams allows players to unleash their creativity, and the results have been nothing short of awe-inspiring. The latest update to Dreams' content policy gives creators greater freedom regarding how they use their creations. This update comes as the studio prepares to pull its live support.

[caption id="attachment_391914" align="alignnone" width="640"]Rainy street in Dreams. Image via Media Molecule.[/caption]

Changes are coming to Dreams

Earlier this year, Media Molecule announced that it would be ending its live support of Dreams on September 1, 2023. This decision was taken to allow the studio to focus on a new project.

Although it'll still be possible to play the game and share Dreams with others, the studio won't be releasing any more updates. It isn't time to abandon the game just yet because some significant creator-friendly changes have been made to its content policy.

[caption id="attachment_257758" align="alignnone" width="640"]Dreams cover art Image via Media Molecule.[/caption]

Dreams' New Content Policy

The new content usage terms allow players to use music, animation, films, and art created in Dreams for both commercial and personal purposes. There are a few terms and conditions attached to this.

As Media Molecule's FAQ explains, to use creations outside of Dreams, the creations must be original and created by you. If you use someone else's creation in your work, you'll need to acquire their permission. The creations also have to comply with the PlayStation Network's code of conduct and Media Molecule's community guidelines.

Despite the myriad of rules, players still have plenty of freedom. Music can be posted to streaming sites, and images can be printed onto clothing and posters, for example. This opens even more avenues for creators to profit from their Dreams projects.

The end of Dreams' live support may be disappointing to some. However, the changes to the content policy ensure fans can make the most of their creations even as the studio moves on to a new project.

The post Media Molecule lets Dreams players use some content for commercial use appeared first on Destructoid.

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Review: Garbage Pail Kids: Mad Mike and the Quest for Stale Gum https://www.destructoid.com/reviews/review-garbage-pail-kids-mad-mike-and-the-quest-for-stale-gum-retro-nes-pc-switch/?utm_source=rss&utm_medium=rss&utm_campaign=review-garbage-pail-kids-mad-mike-and-the-quest-for-stale-gum-retro-nes-pc-switch https://www.destructoid.com/reviews/review-garbage-pail-kids-mad-mike-and-the-quest-for-stale-gum-retro-nes-pc-switch/#respond Wed, 05 Jul 2023 15:00:26 +0000 https://www.destructoid.com/?post_type=eg_reviews&p=390210 Garbage Pail Kids Mad Mike and the Quest for Stale Gum Header

Trash Can Children

The Garbage Pail Kids are a bit out of my wheelhouse. I don’t particularly like gross-out humor. Even some of the stuff in Ren & Stimpy is too much for me. I respect gross-out humor. I think it’s probably healthy to find amusement in bodily functions that we all experience but, for some reason, choose to demonize. That doesn’t change things, though. It doesn’t tickle the atrophied humor muscle in my brain.

Except for butts. Butts are forever funny.

However, the NES is part of my domain. So when Garbage Pail Kids: Mad Mike and the Quest for Stale Gum arrived, I couldn’t turn down the opportunity to pick up a physical copy of it for NES. To be clear, I bought this myself. When I covered Blazing Rangers back in February, First Press Games had offered me a copy of it. I’m not sure Iam8bit even has my contact information, and I’m too polite and shy to actually ask for anyone for review copies.

[caption id="attachment_390217" align="alignnone" width="640"]Garbage Pail Kids Mad Mike and the Quest for Stale Gum Hell level Screenshot by Destructoid[/caption]

Garbage Pail Kids: Mad Mike and the Quest for Stale Gum (NES, Switch, PS4, Xbox One, PC)
Developer: Retrotainment Games, Digital Eclipse
Publisher: iam8bit
Released: October 25, 2022
MSRP: $9.99 (Digital), $79.99 (NES)

If you’re unfamiliar with the Garbage Pail Kids, it was an attempt to take the Cabbage Patch Kids and turn it into the most unwholesome, disgusting mutation possible. They were chiefly a series of trading cards, but they eventually spun off into a movie that has been described as “the worst ever” and a cartoon series that got canceled before it even hit the air. My husband says the cartoon is “interesting” but that I “definitely wouldn’t like it.”

Garbage Pail Kids went away for the ‘90s but came back in the ‘00s, as you can’t keep a good property down. They’re the perfect storm of parents hating them and kids loving them that made them memorable.

There was never a video game spin-off of the property, but there probably should have been, so Retrotainment Games got the license and went straight to correcting history. They created Garbage Pail Kids: Mad Mike and the Quest for Stale Gum for the NES hardware. Iam8bit picked it up as publisher, and last year it hit consoles and PC with the help of Digital Eclipse. Now, it’s been pressed to an NES cartridge, which feels absolutely poetic.

https://youtu.be/E4lcgpH6V88

Butts are forever funny

Garbage Pail Kids: Mad Mike and the Quest for Stale Gum is a platformer that feels like a mash-up of a lot of different games while also being its own thing. You can swap between four characters at any time, which feels sort of like Little Samson or Bucky O’Hare. However, the levels, while linear, have some exploration elements to them, which prevents the game from just feeling like a clone. It still feels like a license-focused platformer but in a more favorable sense. Like Duck Tales.

Also, like Duck Tales, you get to select the order of levels. There are six in total that cover a range of locations and time periods. Your team of grotesque children doesn’t earn any new skills as they progress, so the order you tackle them is completely up to you.

The children themselves are diverse. They provide the skills of melee, jumping, projectiles, and also projectiles, but these projectiles arc downward. They each have their own health bar, but the different characters are one of the low-points of Garbage Pail Kids’ design.

Leaky Lindsay is easily the most useful, having a direct projectile attack that keeps you out of the way of enemy attacks. Mike is okay for dealing damage to bosses. Patty Putty is exclusively used for jumping, as Garbage Pail Kids doesn’t make for a good hop-and-bop. However, as each kid has their own health bar, they can also die individually. This means you might have to use Leaky Lindsay sparingly, and being stuck with only Patty Putty left alive is just a drag. As you lose children, the experience just gets worse and worse.

[caption id="attachment_390218" align="alignnone" width="640"]Garbage Pail Kids Time Machine Screenshot by Destructoid[/caption]

Top of the trash heap

Otherwise, Garbage Pail Kids: Mad Mike and the Quest for Stale Gum is a pretty solid NES title. Some of the levels drag a bit, but on the whole, they’re diverse and interesting. The sprite work is solid, the music pops, and there’s a well-stocked buffet of bosses to take on. It doesn’t really feel like a homebrew game. You could easily mistake it as a title that came out in maybe ‘91 or ‘92 during the twilight days of the NES.

They even managed to work in trading and collecting cards. You pick them up from knocked-over trash cans and can swap them with NPCs scattered throughout the levels. Some of them help you out by resurrecting kids or nuking the screen, but others are just to collect. If you have them all at the end, you get a little certificate telling you that you managed to get them all. It’s fun stuff.

Of course, it’s also really gross. You could probably guess that by the fact that one of the children is perpetually caked in slime and shoots boogers as a projectile. It didn’t disgust me beyond my tolerance, but the gross-out humor is definitely still here.

[caption id="attachment_390221" align="alignnone" width="640"]Garbage Pail Kids Cartridge Image by Destructoid[/caption]

The grossest gang of goofs ever

The cartridges were done by NESInfiniteLives. Some early images showed the two colors of cartridge, blue and pink, as being opaque. It seems like the production cartridges are transparent, as that’s what I got, which I’m not as much of a fan of. It’s still a quality product, though. They’re just not going to fool anyone into believing these are authentic. The game also doesn’t come with a dust cover, but the boxes are sealed and have stickers on them that look like price tags but really just denote the size of the production run.

Most importantly, though, it works in my NES. The manual it comes with is also very informative and includes a foreword by one of the developers. Iam8bit doesn’t seem obsessive about nailing the authenticity of the product, but they definitely get the job done. Although, it might be a bit more expensive than it should be.

Buying the physical copy also nets you the Steam version of the game if you don’t have it already. The PC version comes with bonus videos and filters that obviously can’t fit on the NES hardware, so it’s nice that you don’t have to miss out on the special features just because you want it on a cartridge.

[caption id="attachment_390219" align="alignnone" width="640"]GBK Boss Battle Screenshot by Destructoid[/caption]

Better than the movie (probably)

Really, though, Garbage Pail Kids: Mad Mike and the Quest for Stale Gum is just a decent game. It’s top shelf for the console, but maybe not tippy-top. Like, it’s not a top 10 game, or a top 20. Top 50 is a bit more believable, but at the very least, it’s a top 100. It’s comparable to, say, Vice: Project Doom’s level of quality. Like Shatterhand or S.C.A.T. Not quite great, but better than good, you know?

In a lot of ways, Garbage Pail Kids: Mad Mike and the Quest for Stale Gum demonstrates how far the homebrew market has come. Here we have a licensed game released nearly 30 years after the end of the NES lifespan. It contains all the graphical trickery and polished gameplay of a latter-day title, and you could almost believe that it really is a lost prototype brought back to life. It may be gross, but if you’re a fan of the console or the Garbage Pail Kids, you should definitely find some way to rub it all over yourself.

[This review is based on a retail build of the game purchased by the reviewer.]

The post Review: Garbage Pail Kids: Mad Mike and the Quest for Stale Gum appeared first on Destructoid.

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Preview: Ebenezer and The Invisible World doesn’t have a lot of holiday cheer https://www.destructoid.com/ebenezer-and-the-invisible-world-preview/?utm_source=rss&utm_medium=rss&utm_campaign=ebenezer-and-the-invisible-world-preview https://www.destructoid.com/ebenezer-and-the-invisible-world-preview/#respond Mon, 03 Jul 2023 17:00:20 +0000 https://www.destructoid.com/?p=389587 Ebenezer and the Invisible World preview

Humbug!

It certainly isn't a "Silent Night" while playing Ebenezer and the Invisible World. Instead of three French hens and four calling birds, your relatives will hear a ruckus as you scream at the game. There's a lot to like, but the combat needs to be refined before this Metroidvania's release. The visuals call back to those old Christmas specials you watch as a kid, but other than that, there's a lot to be fixed in this holiday-themed game. Here's a preview of the stunning, yet currently flawed Ebenezer and the Invisible World.

[caption id="attachment_389609" align="alignnone" width="1200"]Ebenezer and the Invisible World art style Screenshot by Destructoid[/caption]

Ten lords a-leaping for a great art style

Set after the events of the Christmas Carol storyline, Ebenezer Scrooge is now fighting for the city's people with the help of the spirits he meets along the way. While the demo doesn't particularly show an intriguing storyline, the environments truly stand out with the premise. You see a prosperous holiday version of London with gorgeous architecture, lighting, and seemingly hand-drawn characters across the city. It really pops on the screen and the art style reminds you of straight-to-video/TV animated movies like Grandma Got Run Over By A Reindeer and The Snowman.

During the main boss battle of the demo, you can see the shimmer of the ice below while Big Ben is beaming in the distance. Buildings around the area are also adorned with greenery and garlands. The way the game uses the forefront is also striking; for example, the lantern on the bottom left of the picture above adds depth to the scene. It's almost like a painting.

While the visuals look fantastic, it does make me wonder if the London area may get dull after a while. The observatory at the end of the demo and the sewers show that there may be other major environments to find in the game.

[caption id="attachment_389615" align="alignnone" width="1200"]Ebenezer and the Invisible World combat Screenshot by Destructoid[/caption]

The disappointing combat is certainly a Grinch

While the graphics are certainly promising, Ebenezer and the Invisible World's combat certainly isn't. The biggest issue is how your enemies aren't impacted by your strikes. Like Buddy the Elf jumping through crowds for Santa, your attacks do not stagger your foes during their animations. You can't stun them with your strikes, and that befuddled me so many times. As a larger enemy begins to swing its heavy sword, your strikes should interrupt or slow their movement; however, they still carry on with the heavy thud of their weapon. A dodge feature or a way to counter the incoming strike would be appreciated.

Additionally, there's a frustrating foe that throws grenades at Ebenezer. They're hard to avoid and tough to attack. However, there's one spirit that can provide a diagonal attack, which helps greatly. There is a magic meter, on the other hand, so they might not be able to perform the action. You'll have to conserve your magic, like Scott Calvin in The Santa Clause 2. Other foes have annoying patterns that should be addressed during development. For example, there's a flying lantern that sends fire towards Ebenezer. It's just outside of the old man's reach so you need to jump, and if you come into contact with it, you'll take unnecessary damage.

More checkpoints would be a "Joy to the World."

These issues are compounded by a checkpoint system that is too far apart, and the time it takes to run through empty spaces to get to where I was can be supremely irritating. The light platforming, with the help of a friendly spirit, can be entertaining enough to keep you going. With the new abilities you gain along the way, I expect it will be satisfying to revisit previously inaccessible areas.

Despite this demo featuring 30 minutes to an hour of gameplay, I already witnessed a copied battle stance from one enemy to the next. They slam the hammer toward you and have it stuck to the ground; this happens with two different foes so far. Hopefully, there's more variety in the full game like Bloodstained

Please change the music

Christmas movies often have catchy songs and imaginative music that captures your heart. Think of The Polar Express' "Spirit of the Season" and the North Pole theme from the Santa Clause movies. Unfortunately, Ebenezer and the Invisible World lacks that holiday spirit in its soundtrack. There are depressing 30-second loops that have some elements of jingle bells, but the overall composition is such a downer. During my playthrough of the demo, I had to turn off the game's music and put on some Castlevania tracks. It was a much better experience after that.

If it wanted to go for a dark take on the Christmas season, it would be intriguing to hear the composer's creepy takes on classic Christmas tunes like "Silent Night" or "Jingle Bells." Perhaps, it could also take inspiration from Danny Elfman's Scrooged movie score, which has a darker edge than most holiday flicks.

The elves have a lot of work to do

There is so much potential in Ebenezer and the Invisible World. It has a unique holiday-themed world to explore, and the spirits may provide fun Metroidvania elements to the game. The combat system needs to be refined heavily, though, for me to not regift this title.

The post Preview: Ebenezer and The Invisible World doesn’t have a lot of holiday cheer appeared first on Destructoid.

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Review: Ray’z Arcade Chronology https://www.destructoid.com/reviews/review-rayz-arcade-chronology/?utm_source=rss&utm_medium=rss&utm_campaign=review-rayz-arcade-chronology https://www.destructoid.com/reviews/review-rayz-arcade-chronology/#respond Fri, 30 Jun 2023 19:00:38 +0000 https://www.destructoid.com/?post_type=eg_reviews&p=389825 Ray'z Arcade Chronology Header

Ray'zing the bar

If you’re only a casual or intermediate lover of scrolling shoot-’em-ups, it’s easy to drown in the deep end. The genre has been unfathomably popular in Japanese Game Centres for decades, so just about every publisher of arcade games at the time had multiple series going. So, you’ll have to excuse me if I haven’t played every game featured in the Ray’z Arcade Chronology. I mean, I’ve heard of them. Not that I could tell you when and where because the names RayForce, RayStorm, and RayCrisis are so laughably similar that I can’t keep them straight.

That’s okay. A lifetime of experience with the genre has given me ample framework to appreciate each of these games, and appreciate them I did.

[caption id="attachment_389830" align="alignnone" width="640"]Ray'z Arcade Chronology RayForce Screenshot by Destructoid[/caption]

Ray'z Arcade Chronology (Switch [Reviewed], PS4)
Developer: M2, Taito
Publisher: ININ Games
Released: June 30, 2023
MSRP: $49.99

Ray’z Arcade Chronology consists of three games in the “Ray” series. This is 1994’s RayForce, 1996’s RayStorm, and 1998’s RayCrisis. This is why you need to be careful with your nomenclature. We’re left with Ray’z to cover the whole series. Who’s Ray? I don’t know. Some guy who likes arcade shooters.

In any case, each of these titles is fantastic and brings something of their own to the table. RayForce is 2D, using a layer stacking technique to give the whole experience some 3D depth. RayStorm takes the series into actual 3D, which results in quite a ride. RayCrisis has the whole thing take place inside a supercomputer. This might sound lame, but there’s a feature where you’re given a specific route through the game, and your initials keep track of which ones you’ve cleared so you’re presented with a different series of levels each time you pick it back up.

The collection was overseen by M2, which should tell astute readers everything they need to hear. M2 is generally considered the gold standard when it comes to porting games, and scrolling shoot-’em-ups are their specific area of expertise. I probably don’t have to tell you they did an immaculate job with the Ray’z Arcade Chronology, but I will anyway: They did an immaculate job with the Ray’z Arcade Chronology.

Rather than just bare ports, each of the games gets a bunch of bells and whistles. You can play with the DIP switches to customize the experience. The borders are filled with more UI stats than you could even need (including one that tells you the name of the music track currently playing). You also get an HD version of both RayStorm and RayCrisis that literally does just that. It increases the resolution so you don’t get a pixellated look. I love the pixellated look, but maybe you don’t, weirdo.

https://youtu.be/dm1DyVDmkV8

RayCast

Anecdotally, I see RayForce as being the most highly respected of the bunch. It’s not hard to see why, as the sprite work is fantastic. It also has a smooth transition from level to level, making the whole thing seem continuous. It introduces the series staple of having a lock-on, which is necessary for hitting enemies that appear in the distance.

RayStorm is a lot of fun too. It might be my favorite in the bunch, but it’s harder to describe why. On paper, it really just sounds like RayForce in 3D, but while it loses the stylish transitions, it still feels like a great trip. It really knows how to make good use of the backgrounds to heighten the action without getting in the way.

On the other hand, I enjoyed RayCrisis far more than I thought I would. It feels more innovative than the other games, and gives more incentive to replaying and building up your skill. Not only do you get a different set of levels on each playthrough, but you’re also graded based on how well you do. You’re given an incentive to prevent enemies from simply exiting the screen unscathed. Considering most shoot-’em-ups are less than an hour long and replay value is usually just reducing continues used and increasing score, I appreciate something more tangible to help elevate it.

The downside is that, because it takes place in a computer, the levels aren’t quite as cohesive. They just sort of happen. In a way, the progression of RayCrisis is the antithesis of the one-take of RayForce. It’s not a deal breaker. It’s more like a compromise to get the sweet, sweet replay value.

[caption id="attachment_389831" align="alignnone" width="640"]RayStorm Screenshot by Destructoid[/caption]

RayTracing

Unfortunately, if you want to play the prototype for R-Gear, you need to order through Strictly Limited Games. R-Gear was initially in development as a sequel to RayForce that would have retained the 2D art style, but development instead moved to RayStorm’s full polygonal 3D. It’s just a prototype, and it only includes one level, but it would have been cool to have it as part of the digital version. Maybe I’ll just have to pony up for a physical copy. Goodness knows I enjoyed Ray’z Arcade Chronology more than enough to justify it.

Oh, hey, that leads us to this little summary paragraph. Ray’z Arcade Chronology is really good. It’s a great collection of great ports of great games. That’s it. No notes (aside from the ones already provided). If you haven’t played any of these games, you definitely owe it to yourself to check out the collection. If you have played them, this is just a great way to get all the titles together with some bells and whistles. I could scarcely ask for more.

[This review is based on a retail build of the game provided by the publisher.]

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Namco’s iconic gorefest Splatterhouse hits the Arcade Archives https://www.destructoid.com/namcos-iconic-gorefest-splatterhouse-hits-the-arcade-archives/?utm_source=rss&utm_medium=rss&utm_campaign=namcos-iconic-gorefest-splatterhouse-hits-the-arcade-archives https://www.destructoid.com/namcos-iconic-gorefest-splatterhouse-hits-the-arcade-archives/#respond Sat, 24 Jun 2023 17:00:38 +0000 https://www.destructoid.com/?p=387574 splatterhouse arcade flyer

Rick-rolled

We've had some real treats join the humongous Arcade Archives range this past month. Not only did we get rare puzzler Tetris: The Absolute Grand Master 2 and run 'n' gun classic Rolling Thunder 2, but this week sees Hamster delve back into the Namco catalog and emerge with its controversial horror scrapper, Splatterhouse!

Released to Japanese arcades in 1988, before heading west the following year, this ultra-iconic release has managed to retain its brand power over the ensuing decades, despite ultimately being a series of visually exciting, but fairly average titles. Inspired by an array of hyper-violent horror franchises, Splatterhouse sees hero Rick sally forth into the mansion of Dr. Henry West, on a do-or-die mission to rescue his girlfriend, Jennifer, from the truly unholy creatures that reside within.

Imbued with the power of the mysterious "Terror Mask", and armed with an array of improvisational weaponry, Rick presses on through seven surprisingly tough stages, (though this is frequently down to his sluggish movement rather than challenging design). Going beyond your regular ghouls 'n' ghosts, Splatterhouse boasts a disgusting array of enemies, from strange-skinned fetuses to creepy water ghouls, possessed furniture, limbless demons, and grossly vulgar body horror monstrosities.

You get check out all the guts 'n' gory glory in the trailer below, courtesy of Hamster itself.

https://www.youtube.com/watch?v=MRlxd6O1CW8

Splatterhouse is hardly a deep or even competent title, but it is, undeniably, arresting from a design standpoint. Shamelessly horrific and as unashamed of its own violence as much as its plagiarism. It also features a monster wielding a chainsaw and wearing a sack on its head before Leon S. Kennedy had even brushed his first fringe. Splatterhouse walks a line between being repetitively easy and hard-as-nails and, while flawed, is oddly compelling in its own clumsy fashion.

The arcade edition of Splatterhouse would receive heavily censored home ports on the PC Engine and several Japanese computers, before receiving two sequels on the Sega Mega Drive. Perhaps one of its most enjoyable iterations is the very silly Famicom version, known as Splatterhouse: Wanpaku Graffiti, which is well worth checking out. In 2010, Splatterhouse returned in a hack 'n' slash remake for PS3 and Xbox 360. This release was critically panned, but fans of the series were able to find fun in its janky nature, which seemed oddly fitting given its predecessors.

Whether we ever see Splatterhouse again remains to be seen, but it would be a shame for the franchise to remain undead and buried for too long.

Splatterhouse is available to download now on PS4 and Nintendo Switch, priced at around $8.

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Umamusume: Pretty Derby – Party Dash is galloping westward in 2024 https://www.destructoid.com/umamusume-pretty-derby-party-dash-is-galloping-westward-in-2024/?utm_source=rss&utm_medium=rss&utm_campaign=umamusume-pretty-derby-party-dash-is-galloping-westward-in-2024 https://www.destructoid.com/umamusume-pretty-derby-party-dash-is-galloping-westward-in-2024/#respond Thu, 22 Jun 2023 15:30:43 +0000 https://www.destructoid.com/?p=388105 Umamusume header

Yay or neigh?

Cygames revealed Umamusume Pretty Derby: Nekketsu Hachamecha Dai Kasha-sai as part of Japan’s Nintendo Direct yesterday, but there was little indication of its release plans. The publisher has now confirmed that the game will be coming to North America as Umamusume: Pretty Derby – Party Dash.

The pixel art visuals are cute, but what grabbed my attention is the obvious nods to the Nekketsu/Kunio-Kun series. There are four events in this party Grand Prix: Hurtling Hurdles, Blazing Baskets, Dodgeball Demolition, and Gourmet Gauntlet. Alliterations are fun. Three of those events bear a resemblance to games in the Kunio-Kun series. In particular, the Blazing Baskets game has three nets stacked on top of each other, which was part of Nekketsu Street Basket.

https://youtu.be/M8SzQG-VLjU

Homage aside, it’s definitely not just a straight copy. There are a lot of new things mixed in with these games, like turning someone into a penguin for some reason. Collectibles of some sort are on the playing field. It looks like all events are a free-for-all. There actually isn’t a whole lot to go on in this press release, but I think the trailer speaks for itself.

We’re promised a “star-studded cast of Umamusume to play as.” I don’t know what that means beyond them being horse girls. I’m going to be honest with you, I know nothing about Umamusume. This is actually the first time I’ve heard of it. I do watch anime from time to time, but it’s part of a very sparse likelihood that I’ll watch a TV show at all. This trailer doesn’t really get me interested in the show, but the game looks fun.

Umamusume: Pretty Derby – Party Dash is coming to PS4, Switch, and PC sometime in 2024.

The post Umamusume: Pretty Derby – Party Dash is galloping westward in 2024 appeared first on Destructoid.

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Most anticipated game releases – July 2023 https://www.destructoid.com/most-anticipated-game-releases-july-2023/?utm_source=rss&utm_medium=rss&utm_campaign=most-anticipated-game-releases-july-2023 https://www.destructoid.com/most-anticipated-game-releases-july-2023/#respond Wed, 21 Jun 2023 17:00:40 +0000 https://www.destructoid.com/?p=387529 July 2023 games lineup

Take a breather

Gaming hasn't slowed down since 2023 began. Hit after hit after hit has ensured that cash has been frequently relinquished from our wallets. Fortunately, the industry is cooling down a little with these July 2023 games.

[caption id="attachment_387557" align="alignnone" width="1200"]Disney Illusion Island July 2023 games Image via Disney Interactive[/caption]

Disney Illusion Island (Switch)

Publisher: Disney Interactive
Developer:
Dlala Studios
Price: $29.99
Release Date:
July 28
Trailer

Mickey Mouse is a keyblade wielder, a mascot at Disney's theme parks, and a part of the Funhouse Friends, but he hasn't been in a platformer for a long time. Thankfully, he and his pals are featured in an all-new 2D adventure on the Nintendo Switch. Developed by Dlala Studios (Battletoads), Disney Illusion Island's visuals are brimming with color. In fact, the Nintendo eShop listing states that you can "be a part of an authentic Mickey cartoon." With four-player co-op, you can bring friends and family to an island that has running, swimming, swinging, and jumping platform action along with bosses to defeat and puzzles to solve. There are also "hidden secrets" to find along the way.

[caption id="attachment_387560" align="alignnone" width="1200"]Exoprimal July 2023 games Image via Capcom[/caption]

Exoprimal (PS5, Xbox Series X/S, PC)

Publisher: Capcom
Developer:
Capcom
Price: $59.99
Release Date:
July 13
Trailer

Sometimes it's cool to mix two unlikely things together. Pineapple and pizza, carrots and peanut butter, and fries with gravy are all examples of this. That's also the case with Exoprimal as it features mechs fighting massive waves of dinosaurs. The mixture perhaps shouldn't work, but the intense action of gunfire and high maneuverability of the mechs seem to work well against the rampaging dinos. There are three classes to consider as well, adding more depth to the seemingly simple gameplay. The game's coming to Xbox Game Pass, so hopefully, you can team up with your Xbox buddies and succeed.

[caption id="attachment_387675" align="alignnone" width="1200"]Oxenfree 2 Image via Netflix[/caption]

Oxenfree II: Lost Signals (Switch, PS4, PS5, PC, Netflix)

Publisher: Netflix
Developer:
Night School Studio
Price: $19.99
Release Date:
July 12
Trailer

One of the most anticipated July 2023 games in the indie scene is Oxenfree II: Lost SignalsIn this sci-fi follow-up, you will meet and shape the stories of those around the protagonist Riley. "Your choices impact who Riley becomes, your relationships, and the story options available to you at every turn," says Netflix on the game's Steam page.

Thankfully, for myself and others, you don't need to play the original to understand the sequel. However, Netflix suggests you'll be able to "dive deeper by playing the original." You'll explore the town of Camena, will discover the strange source of radio signal disturbances, and will try to thwart the Parentage from making a new portal. It sounds like an exciting, narrative adventure full of danger and mystery.

[caption id="attachment_387677" align="alignnone" width="1200"]Pikmin 4 Switch Image via Nintendo[/caption]

Pikmin 4 (Switch)

Publisher: Nintendo
Developer:
Nintendo
Price: $59.99
Release Date:
July 21
Trailer

The long-awaited Pikmin 4 finally touches down on Switch systems next month. In this adventure, you'll be creating your own explorer and, with the help of the Pikmin, rescue others like yourself. The unique spin on this sequel sees players explore a world of huge household items. Plants, benches, binoculars, you name it. You'll be collecting treasures and taking them to your ship as you solve environmental puzzles and have the Pikmin escort your objects safety.

The new ice Pikmin freeze enemies and immobilize them quickly. There's also a space dog named Oatchi who can take out obstacles in your way. It's not my personal cup of tea, but hopefully, the long wait for Pikmin 4 will be worth it for fans. Let's gather in the "Forest of Hope."

[caption id="attachment_387678" align="alignnone" width="1200"]Remnant 2 July 2023 games Image via Gearbox Publishing[/caption]

Remnant 2 (PS5, Xbox Series X/S, PC)

Publisher: Gunfire Games
Developer:
Gearbox Publishing
Price: $49.99
Release Date:
July 25
Trailer

Remnant: From the Ashes kicked ass when it released in 2019. The follow-up is hoping to continue the excellent third-person shooting gameplay. Each biome requires different gear and weapons as you approach "cunning enemies and large-scale boss battles," according to the game's Steam page. The sequel touts "endless replayability" as there are branching quest lines, lots of crafting options, and like many other live service titles, awesome loot. Gearbox Publishing says that "playthroughs will feel challenging, varied, and rewarding as players succeed against unrelenting odds." Hopefully, it will live up to the fantastic first game when it releases in July.

[caption id="attachment_387679" align="alignnone" width="1200"]Viewfinder July 2023 games Image via Thunderful Publishing[/caption]

Honorable Mentions

  • Atelier Marie Remake: The Alchemist of Salburg (PS4, PS5, Switch, PC) - July 13
  • Jagged Alliance 3 (PC) - July 14
  • My Friendly Neighborhood (PC) - July 18
  • Viewfinder (PS4, PS5, PC) - July 18
  • Punch Club 2: Fast Forward (PS3, PS5, Xbox One, Xbox Series X/S, Switch, PC)  - July 20
  • The Expanse: A Telltale Series Episode 1 (PS4, PS5, Xbox One, Xbox Series X/S, PC via Epic Games Store) - July 27

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Rescue Earth’s women in Arcade Archives’ oddly-plotted Megablast https://www.destructoid.com/arcade-archives-megablast-hamster-shmup/?utm_source=rss&utm_medium=rss&utm_campaign=arcade-archives-megablast-hamster-shmup https://www.destructoid.com/arcade-archives-megablast-hamster-shmup/#respond Sat, 17 Jun 2023 21:00:59 +0000 https://www.destructoid.com/?p=386722 taito megablast flyer

Mars Needs Cheerleaders

Following a fortnight of run 'n' gun action and top-tier puzzling, we're going back to the stars with Hamster's favorite genre, the shmup — Available on PS4 and Nintendo Switch, it's the Arcade Archives' newest entry, Taito's Megablast!

Released to the coin-op market in 1989, Megablast is one of a tidal wave of (admittedly forgotten) shmups that filled out smoky arcade centers up and down the country. While the action is fairly typical of the era, the storyline is one for the ages. Essentially, World Peace has been achieved on Earth, but the planet has been ravaged by an en masse disappearance of women. As it turns out, a dying intergalactic populace known as the Zancs cannot interbreed, and is instead abducting Earth's women in order to help it repopulate its own race. Big ol' yikes on that one, Taito.

And there's no sign of Roddy Piper anywhere.

Check out the action in the video below, courtesy of YouTuber World of Longplays.

https://www.youtube.com/watch?v=jlaXGd-SUbY&ab_channel=WorldofLongplays

And thus, fighter pilots Dawnson and Bogey are dispatched to confront the Zancs, speed up the extinction process, and bring back the planet's ladies, one of whom is Dawnson's own gal pal. What follows is standard horizontally-scrolling shmup action, depicted in Taito's typically oversized and kinda vulgar fashion. Power-ups can be gathered in order to boost the players' weaponry. Not explained is how our heroes plan to bring all of the women back to Earth in their two tiny, one-man vessels. But if ask too many questions, then the minute of this carefully crafted narrative begins to come undone. So don't.

Megablast is available to download now on PS4 and Nintendo Switch, priced at $8.

The post Rescue Earth’s women in Arcade Archives’ oddly-plotted Megablast appeared first on Destructoid.

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Review: Fuga: Melodies of Steel 2 https://www.destructoid.com/reviews/review-fuga-melodies-of-steel-2-pc-ps4-ps5-xbox-switch/?utm_source=rss&utm_medium=rss&utm_campaign=review-fuga-melodies-of-steel-2-pc-ps4-ps5-xbox-switch https://www.destructoid.com/reviews/review-fuga-melodies-of-steel-2-pc-ps4-ps5-xbox-switch/#respond Fri, 16 Jun 2023 22:00:40 +0000 https://www.destructoid.com/?post_type=eg_reviews&p=387008 Fuga: Melodies of Steel 2 header

Back to the Little Tail Bronx

It felt like we weren’t going to see a sequel to 2021’s Fuga: Melodies of Steel. For starters, it ended rather conclusively. It also only sold modestly, and it feels like Cyberconnect has been trying unsuccessfully to get the Little Tail Bronx series to take off since Tail Concerto in 1998. Yet, here we are, with Fuga: Melodies of Steel 2.

I couldn’t be happier. The original Fuga was a surprisingly well-executed design that got a lot of mileage from what could be considered very simple mechanics. So, how do you expand on that? What can you do to improve what has already been polished to such a gloss?

Not much, I guess.

[caption id="attachment_387012" align="alignnone" width="640"]Fuga: Melodies of Steel 2 Battle Screenshot by Destructoid[/caption]

Fuga: Melodies of Steel (PC, PS4, PS5 [Reviewed], Xbox One, Xbox Series X|S, Switch)
Developer: CyberConnect2
Publisher: CyberConnect2
Released: May 11, 2023
MSRP: $39.99

Taking place one year after the events of the first game, Fuga: Melodies of Steel 2 sees the children reunite. However, before they even have time to catch up with one another, an ancient evil is re-awakened, a friend of theirs is killed, and they’re left chasing a new foe. Surprisingly, even though the kids still find themselves at the wheel of the giant Metal Slug-like Taranis, the plot manages to be mostly different.

In particular, I like the way Fuga: Melodies of Steel 2 improves on its cast. While the children are all still children, one year is an eternity when you’re pre-teen. They’ve all grown from their experiences during the war and now have new strengths and insecurities. Characters who I maybe didn’t love in the first game, like Jin and Wappa, are given the chance to shine anew. Likewise, two boss characters from the previous title make their way aboard the Taranis, and in the new light of their diminished status, they add a nice flavor to the happenings on the tank.

That said, the narrative still has some of the same problems as the first game. The overarching plot seems to be stretched out to accommodate character growth. This time, it has trouble focusing on any significant event. Something happens to shake things up, and then it’s quickly resolved, and we move on. It’s definitely not terrible, but it’s not as interesting as the previous story, and that one was already not spectacular, to begin with.

https://youtu.be/hydneoxIkJ0

That's a big metal slug

The gameplay is more-or-less remixed rather than changed. Each of the characters has been gutted of their old skills, and they get an entirely new set of them. Once again, they commandeer either a machine gun, grenade launch, or cannon on the Taranis, and they may have something different this time around.

There are more widespread changes. The grenade launcher, for example, is where you’d commonly find the attacks that hit multiple targets in the first game. In Fuga: Melodies of Steel 2, these are spread out across the machine guns and cannons. The changes don’t make the game dramatically different, but they do mean that you’ll need to adopt new strategies to succeed.

The enemies have also been tweaked. While the enemy was defeated in the previous title, you still largely fight their tanks. This (along with many other questions raised at the beginning of the game) isn’t initially addressed, but you eventually do find out why you’re fighting zombie tanks. But while they’re the same old machines of war, various mutations within them mean that they have a lot of new tricks up their sleeve. Overall, there’s more variety here, even if some of the units are quite familiar.

[caption id="attachment_387013" align="alignnone" width="640"]Fuga: Melodies of Steel 2 fishing Screenshot by Destructoid[/caption]

Powered by a forsaken child

Perhaps the most harrowing difference is with the Soul Cannon. In Fuga: Melodies of Steel, you could chamber a child in this massive metal appendage and destroy anything in your path with a single blast of terminated innocence. However, doing so would net you one of the less satisfactory conclusions to the game. Less tragically, it would kill the child.

That wouldn’t cut it for Fuga: Melodies of Steel 2. You’ve already had one game to build up your skills, and it’s less likely you’ll need to lean on a “get out of failure-free” card. Now, if you find yourself on a losing trajectory – say, your health drops below 50% in a boss battle – the Taranis will select a child at random to load into the cannon. You then have 20 turns to finish the battle, or that child gets a one-way ticket to the other side of your opponent.

To offset this, the Taranis also has access to the Managarm, which uses children as ammunition. However, the Managarm only leaves the child injured and isn’t a guaranteed win like the Soul Cannon. It also means you don’t get experience points from the battle you used it in, but it might be better than having to scrap unrealized potential off the wall.

[caption id="attachment_387014" align="alignnone" width="640"]Taranis and Tarascus faceoff Screenshot by Destructoid[/caption]

Unconventional ammunition

You’ve probably figured this out already, but it’s best if you play Fuga: Melodies of Steel before moving on to the sequel. There’s a recap available if you want to know what happened in the first game, but Fuga: Melodies of Steel 2 works more as a continuation of the story rather than a completely new entry in the series.

To that extent, Fuga: Melodies of Steel 2 might be a bit too conservative when it comes to advancing forward. Many of the assets are completely recycled, which I don’t usually count as a bad thing, but they’re not repurposed, just reused. So, many of the stages take place in the same areas of the first game, and the backgrounds feel mostly unchanged. Aspects of the game have been touched up but otherwise left the same. I feel like the intermissions and the plumbing of ruins for loot could have been completely revamped just to give players something fresh to do, but they weren’t. They feel the same.

To be fair, I played the two games back to back and didn’t really feel bored or underwhelmed. There’s an extreme sense of deja vu in Fuga: Melodies of Steel 2, but the core gameplay still proves to have longevity beyond its simple mechanics.

I have mixed feelings about how similar it is to the previous game. For one thing, the $39.99 asking price – while reasonable when you consider the length and quality of the game – feels like a lot when held up to its contemporaries in the small-budget space. On the other hand, if cutting corners was needed just to allow the series to continue, then I’m all for it.

[caption id="attachment_387016" align="alignnone" width="640"]Battle Screen Screenshot by Destructoid[/caption]

Old friends

That’s the most important thing to keep in mind: Fuga: Melodies of Steel 2 is a continuation of the first game. While it remixes a lot of things to give you a fresh experience, nothing has been overhauled or upgraded to give you something new. If you wanted more Fuga – and who could blame you? – then that’s what you’re getting here. However, if you didn’t enjoy the first title, then there’s no hope for you here.

Yoann Gueritot, one of the directors who has now moved on to Platinum Games, has stated that Fuga is planned as a trilogy. I’m definitely on board with that, but I also kind of wish the series was doing more to earn that. A cohesive series of games is fine, but I prefer to see things evolve, expand, and reach for perfection as CyberConnect2 soldiers on. Fuga: Melodies of Steel 2 is complacent. It’s great, but we’ve already seen its greatness. Eventually, it’s going to need to load something new into its cannon if it wants to get its dazzle back.

[This review is based on a retail build of the game provided by the publisher.]

The post Review: Fuga: Melodies of Steel 2 appeared first on Destructoid.

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Review: Fuga: Melodies of Steel https://www.destructoid.com/reviews/review-fuga-melodies-of-steel-pc-switch-ps4-ps5-xbox/?utm_source=rss&utm_medium=rss&utm_campaign=review-fuga-melodies-of-steel-pc-switch-ps4-ps5-xbox https://www.destructoid.com/reviews/review-fuga-melodies-of-steel-pc-switch-ps4-ps5-xbox/#respond Fri, 16 Jun 2023 15:00:39 +0000 https://www.destructoid.com/?post_type=eg_reviews&p=386935 Fuga: Melodies of Steel Header

In my armor-plated womb

The Phantom Limb from Venture Bros. explained to someone that “The Mona Lisa isn’t a better painting, merely a more famous painting.” It’s a quote that is an effectively concise way of explaining that something being mainstream is not necessarily an indicator of its quality. In the realm of video games, it is particularly useful, as the hyper-commercialized nature of it ensures that the cream doesn’t always rise to the top. Year after year, my favorite games are rarely the ones that are considered the period’s “big releases,” and that isn’t because I’m a snob. Sorry, I mean, that isn’t solely because I’m a snob.

2021’s Fuga: Melodies of Steel is an example of that. I personally overlooked the game for a couple of reasons. The first is that it didn’t get a whole lot of press, and the second is that, at $39.99, it has a high price tag compared to the games it appears to be competing against. Largely, the latter reason is a combination of me not having any money and small-budget games having been undervalued by a race to the bottom in mobile, PC, and XBLIG markets.

If my meandering around the point hasn’t made it clear, I think that’s a shame. Fuga: Melodies of Steel is a wonderful RPG experiment that shouldn’t be missed.

[caption id="attachment_386955" align="alignnone" width="640"]Fuga: Melodies of Steel Battle Screenshot by Destructoid[/caption]

Fuga: Melodies of Steel (PC, PS4, PS5 [Reviewed], Xbox One, Xbox Series X|S, Switch)
Developer: CyberConnect2
Publisher: CyberConnect2
Released: July 28, 2021
MSRP: $39.99

Fuga: Melodies of Steel takes place in the Little Tail Bronx (Tail Concerto, Solatorobo: Red the Hunter) universe’s world of floating continents and furries. Unconnected to the previous games in the setting, Fuga: Melodies of Steel is a thinly veiled parallel to World War 2. The country of Gasco is suddenly invaded by the Berman Empire (I’m serious), who go to work rounding people up for unknown reasons. A group of children, narrowly escaping capture, find a massive abandoned tank – the Taranis – in a cave and set out with it to save their families.

Between this and Blaster Master on NES, video games really make it seem easy to just come across buried tanks. I feel like this is a widespread childhood experience that I’m angry I missed out on.

It may sound somewhat trite, but the mix of storybook whimsy and harsh reality is one of the things that makes Fuga: Melodies of Steel so interesting. Early on, you’re presented with a mechanic that allows you to load one of the children into a cannon that allows you to instantly kill any enemy at the expense of the child. Literally, and according to lore, someone developed a giant cannon that specifically uses children as ammunition. Finally, a way to make children useful.

I can make it sound as amusing as I want, but the soul cannon, as a concept, is dark as heck. Forget a good/bad morality system, Fuga: Melodies of Steel just allows you to sacrifice a character to prevent losing progress. It’s made somewhat obvious that by using the cannon, you’re setting yourself up for a less desirable ending, but there’s always new game plus.

https://youtu.be/CbjXMMH0JzI

Rhythms of Iron

Despite setting itself up as a narrative-focused game, Fuga: Melodies of Steel isn’t super heavy with exposition. There are plenty of cutscene interruptions, but most of them are quite brief. It makes the smart choice of spreading the tale out across the entire experience so it doesn’t get too bogged down.

The gameplay itself is quite unique. You build up a cast of 12 children, field 6 of them at a time, but only three are active in battle at a time. The other three you have in the immediate wings are there as emotional support, building up a gauge based on their relationship with the current gunner ahead of them, allowing you to unleash powerful attacks based on your combination once the gauge is full.

Each child commandeers one of three types of weapon: machine gun, grenade launcher, and cannon. While these are largely stacked in the order you’d expect – machine gun is light and accurate, cannon hits hard but is less reliable, and grenade launch is an all-arounder – that’s only part of the story. Enemies all have icons on them that denote a specific weakness, but they don’t take more damage from the indicated weapon. Instead, if they have three blue icons on them, for example, hitting them three times with a machine gun delays their next attack.

It’s a lot to get into, with the children’s skills, additional ammunition types, statuses, and good old-fashioned luck playing a role. The end result, however, is a deceptively engaging layer of strategy. In RPGs, I’m used to just leaning against a few moves and largely brute-forcing everything. In Fuga: Melodies of Steel, that isn’t really an option. I had to think ahead and consider my moves. Otherwise, I’d be firing children out of a cannon.

[caption id="attachment_386956" align="alignnone" width="640"]Fuga: Melodies of Steel Flan Screenshot by Destructoid[/caption]

Juvenile artillery

Each chapter has your tank lumbering along a set path, and you simply choose which direction you take whenever it branches. Again, this is deceptively simple. Tracks are clearly labeled as “Safe, Normal, and Dangerous.” Dangerous paths will put more enemies in your way, but you’ll also collect more loot for upgrading your tank. If your tank has gone through the wringer, it might be better to choose a safer path, but it’s always tempting to embrace the danger when it means it might make things easier later on.

Fuga: Melodies of Steel’s greatest strength is making the most out of very little. You alternate between upgrading your tank and keeping the children’s spirits up, making choices on the world map, plumbing ruins for loot, and being in combat, and that’s about it from start to finish. However, because it’s so highly polished, it feels like more than enough to carry it through its 20-or-so-hour length.

Its only real vulnerabilities are in a couple of areas. The first is that the narrative isn’t that great. It’s told with care for its characters and love of its settings, but the overarching plot isn’t anything special. It’s not bad, but it’s a lot of being led from location to location with nothing substantial happening.

It also has really specific criteria for reaching the best ending. It’s something that you’re given little heads up on, and unless you’re trying to achieve it, you’ll probably miss it. Originally, this almost necessitated going through again in new game plus, but a later update relaxed this a bit. Now, if you get the worst ending, you can start again from where you’re required to start working toward a better conclusion. It’s not exactly the most heinous sin committed by a game, and I’m not sure them blatantly telling you what the requirement is would be a better solution; but if you’re set on not getting a bad ending, you may want to look up the criteria beforehand.

[caption id="attachment_386957" align="alignnone" width="640"]Atop the Taranis Screenshot by Destructoid[/caption]

King Tiger

Fuga: Melodies of Steel is a masterclass of efficient design. A lot of breadth in gaming is achieved through padding, and a lot of depth is created through the layering of mechanics. It’s rare to see a game that achieves so much simply by polishing its core to an absolutely lustrous shine. It manages to earn its considerable longevity despite having a very tight loop. I can't help but find it admirable.

That’s not to say it’s going to appeal to everyone. Its deceptively simple gameplay won’t likely appeal to a more action-oriented and straightforward mindset. Likewise, the cute animal children might be a difficult taste to swallow for those who prefer their drama to be between hairless bags of flesh and chemicals. However, there’s a thoughtful earnestness to Fuga: Melodies of Steel that should really connect with anyone whose soul hasn’t been used as ammunition.

[This review is based on a retail build of the game purchased by the reviewer.]

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