Christopher Baggett, Author at Destructoid https://www.destructoid.com Probably About Video Games Sun, 27 Aug 2023 14:51:18 +0000 en-US hourly 1 https://wordpress.org/?v=6.1.3 211000526 Warframe devs confirm cross-progression is finally coming https://www.destructoid.com/warframe-cross-progression-launching-2023/?utm_source=rss&utm_medium=rss&utm_campaign=warframe-cross-progression-launching-2023 https://www.destructoid.com/warframe-cross-progression-launching-2023/#respond Sun, 27 Aug 2023 14:51:18 +0000 https://www.destructoid.com/?p=399364

Tennocon kicked off with a bang, as Warframe developers Digital Eclipse finally confirmed cross-progression was coming to the free-to-play shooter.

While no exact date was announced, cross-progression is coming to Warframe sometime in 2023. The game previously allowed cross-play between consoles and PC players, but saves were bound to each system.

https://twitter.com/PlayWarframe/status/1695552466824147042?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Etweet

Cross-progression was an often requested feature, and devs confirmed previously that it was in the works. Cross-progression has fortunately become the norm, though that wasn’t always the case. Games like Fortnite and Destiny 2 led the pack by implementing cross-progression, but many games still tie accounts to their original ecosystem.

Why do players want cross-progression in Warframe?

Cross-progression may not feel like a huge deal, but it’s a matter of convenience. From a comfort perspective, it means it’s easier than ever for a Warframe player to move from their computer desk to their couch to continue the game on a console.

But it also opens up gamers to new consoles or making the jump to PC. While cross-play allowed friends to play on any platform, they wouldn’t be able to take that character to another ecosystem. If you started your Warframe career on your PS4 or Xbox One back in the day, you would have to start a new character if you jumped to a different console or PC.

It also is a shot in the arm for Warframe players with Frames they made years ago but friends who started the game on a new system. Attempting to form a party across multiple console and PC ecosystems can be a nightmare, but cross-progression means the whole squad can finally join up on the same system with cross-progression.

Warframe first launched in 2013, but it's actually a spiritual successor to PS3/Xbox 360 shooter Dark Sector. Warframe first launched on PC, with ports released on PlayStation 4 and Xbox One shortly after. Since then, it's become one of the most celebrated free-to-play MMOs, thanks to its refined shooter gameplay mixed with energetic movement. Today, the game is available on PlayStation 5, Xbox Series X|S and Nintendo Switch, as well as the original releases.

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Xbox’s Phil Spencer says Series S changes to Baldur’s Gate 3 aren’t about parity https://www.destructoid.com/xboxs-phil-spencer-says-series-s-changes-to-baldurs-gate-3-arent-about-parity/?utm_source=rss&utm_medium=rss&utm_campaign=xboxs-phil-spencer-says-series-s-changes-to-baldurs-gate-3-arent-about-parity https://www.destructoid.com/xboxs-phil-spencer-says-series-s-changes-to-baldurs-gate-3-arent-about-parity/#respond Sat, 26 Aug 2023 15:08:45 +0000 https://www.destructoid.com/?p=399275 Xbox Phil Spencer

The Xbox Series S is in the headlines again after Larian announced it would be shipping Baldur's Gate 3 without split-screen co-op on the Xbox Series S.

In an interview with Eurogamer, Phil Spencer addressed the perceived issues with Series S and why owners understand the changes.

"I don't see a world where we drop S," Spencer said, "In terms of parity, I don't think you've heard from us or Larian, that this was about parity. I think that's more that the community is talking about it. There are features that ship on X today that do not ship on S, even from our own games, like ray-tracing that works on X, it's not on S in certain games. So, for an S customer, they spent roughly half what the X customer bought, they understand that it's not going to run the same way."

[caption id="attachment_397599" align="alignnone" width="640"]Baldur's-Gate-3-character-is-inspecting Image via Destructoid[/caption]

The Series S was a bold decision at launch, dropping alongside the more powerful Xbox Series X at a much more affordable $299 price point, though it omitted key features like a disc drive and only included a 500 GB solid-state drive. The lower price point was made possible with an overall lower spec, turning the Series S into a development bottleneck, which many developers have groused about over the years.

Despite Baldur's Gate 3 changes, the Xbox Series S is important

The Baldur's Gate 3 news was disappointing, but it's still hard to deny the importance of the Xbox Series S. While many tried-and-true Xbox gamers went for the Series X, the Series S received a lot of attention. The console's lower profile and relative power compared to it's lower price made it a great fit for many living rooms. It built a reputation as the solution for a more casual gamer looking to dip their toes into Game Pass on a next-gen console without breaking the bank. And for Spencer, that's precisely why he loves the Series S.

"Having an entry-level price point for console, sub-$300 is a good thing for the industry," Spencer explained. "I think it's important. The Switch has been able to do that, in terms of kind of the traditional plug-into-my-television consoles. I think it's important, so we're committed."

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