atlas fallen Archives – Destructoid https://www.destructoid.com Probably About Video Games Thu, 10 Aug 2023 18:59:42 +0000 en-US hourly 1 https://wordpress.org/?v=6.1.3 211000526 7 beginner tips for braving the sands in Atlas Fallen https://www.destructoid.com/7-beginner-tips-for-braving-the-sands-in-atlas-fallen/?utm_source=rss&utm_medium=rss&utm_campaign=7-beginner-tips-for-braving-the-sands-in-atlas-fallen https://www.destructoid.com/7-beginner-tips-for-braving-the-sands-in-atlas-fallen/#respond Thu, 10 Aug 2023 20:00:50 +0000 https://www.destructoid.com/?p=395863 Atlas Fallen 5 beginner tips

Surfing the sands of Atlas Fallen can be a daunting task when you first start playing. The dunes are harsh, and the sun god's wrath can be difficult to overcome. To help you with your adventure, we've put together 7 beginner tips for challenging Thelos in Atlas Fallen.

Try out the Knuckledust weapon

Even though you start with the Dunecleaver and Sandwhip unlocked, you will obtain the Knuckldust very early. The Knuckldust is a fist weapon that can ramp up to deal massive damage.

I actually played through a fair portion of Atlas Fallen before trying out the Knuckledust. After giving it a try I never swapped it out, as it synergizes well with the Sandwhip. It may end up being your favorite weapon too.

When fighting multiple enemies at once, a good offense is a good defense

In some scenarios, you may find yourself under attack by an onslaught of lesser enemies, perhaps mixed in with a stronger enemy. Your instinct may be to play it safe and keep evading around, but I've found this to be quite difficult at times. It always seems like once I'm encountering too many enemies at once, their attacks just so happen to line up. It gets to a point where it's quite challenging to keep evading or parrying a flurry of attacks.

On the flip side, you can often focus down and take out a lesser enemy in just a few hits. Doing so will mean one less attack you have to worry about coming at you, therefore going on the offense often ends up benefiting you defensively as well.

[caption id="attachment_395889" align="alignnone" width="640"]Atlas Fallen Raise objects Screenshot by Destructoid[/caption]

Look for pulsing blue lights in the sand to raise objects

One of the non-combat abilities of the Gauntlet allows you to Raise objects out from under the sand. Sometimes this will unveil an anvil that you can upgrade, heal, and fast travel at. Other times, it will be a structure that you can climb to get to a higher elevation and find some hidden goodies.

Finally, you can also Raise up chests from under the sand that may hold Essence, Shards, and even equipment to enhance your build.

Do some sidequests

Even though sidequests don't really enhance the story in any way, you can sometimes obtain quality rewards for doing them. If you find yourself wanting a break from beelining through the main story, visit a quest hub and grab a few side quests. Often times they're grouped up within the same area so you can knock a few out at once.

Be sure to check the rewards afterward, as you may pick up an item that fits well into your playstyle.

Don't always evade; make use of your parry

Once you've mastered the art of dodging via evade, it can be tempting to do so to every attack. However, a successful parry can be even more beneficial than dodging an attack. Keep an eye out for the enemy to flash red before an attack, which means the attack can be parried. Some attacks may take several subsequent parries to have the intended effect, so keep at it.

[caption id="attachment_395890" align="alignnone" width="640"]Atlas Fallen Anvil Screenshot by Destructoid[/caption]

Check the inventory of new vendors when you find them

Throughout Atlas Fallen, you will encounter several different vendors. Most are found inside villages and quest hubs, with some also located in key story areas.

Vendors can carry all sorts of items beneficial to your progress, including equipment, Idols, Essence Stones, and more. There's also the Travelling Vendor who, as his name suggests, travels the world. You can always guesstimate his location based on his kite flying high in the sky wherever he currently is. After defeating certain encounters, the Travelling Merchant may update his inventory, so be sure to check it out frequently.

Don't forget to Shatter

In the heat of battle, it can be easy to forget how powerful your Shatter attack is. Keep in mind that it depletes your Momentum Bar, so you will lose the benefits of the Essence Stones you currently have enough Momentum for.

However, Shatter is very strong. If you're running out of heals and are particularly close to defeating a powerful enemy, but aren't sure if you will be able to survive long enough to defeat it: use your Shatter. It can deal an insane amount of damage if you have your Momentum Bar completely filled up, and it is often worth executing as opposed to saving the Momentum.

Hopefully, these beginner tips will help you as your journey through the deserts of Atlas Fallen.

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Review: Atlas Fallen https://www.destructoid.com/reviews/review-atlas-fallen/?utm_source=rss&utm_medium=rss&utm_campaign=review-atlas-fallen https://www.destructoid.com/reviews/review-atlas-fallen/#respond Wed, 09 Aug 2023 18:00:03 +0000 https://www.destructoid.com/?post_type=eg_reviews&p=395232 Atlas Fallen Review

Atlas Fallen is a very ambitious title from developer Deck13. While overall it shares some similarities to their previous title, including Lords of the Fallen and The Surge 2, it's also their first step away from the Soulslike genre. At its core Atlas Fallen is a third-person action RPG that focuses on speed and fast-paced encounters. While you sometimes encounter groups of smaller enemies, the bulk of your enemies is giant hulking beasts, which quickly becomes a staple of the gameplay.

[caption id="attachment_395703" align="alignnone" width="640"]Atlas Fallen Combat Screenshot Screenshot by Destructoid[/caption]

Atlas Fallen (PC, PS5[reviewed], Xbox Series X|S)
Developer: Deck13
Publisher: Focus Entertainment
Release: August 10, 2023
MSRP: PC: $49.99, PS5 & Xbox Series X|S: $59.99

In Atlas Fallen, the world lies in ruin due to the savage sun god Thelos. Most of the once lush landscape is now entirely sand dunes with the occasional dead tree or patch of dried-out grass. The inhabitants are forced to serve Thelos by extracting a powerful resource called Essence from the world and delivering it to him. Some people have pledged loyalty to the sun god in exchange for an elevated status or a more desirable job in the harsh desert. Others are tasked with performing slave-like labor, extracting Essence, and transporting it across the dunes.

The protagonist discovers a powerful ancient Gauntlet that is able to manipulate Essence to shape the sand, granting its wielder powerful weapons and powers. With this newfound strength, the player sets out to lead a rebellion and put a stop to the savage rule of Thelos.

https://www.youtube.com/watch?v=AGQfhGubWns

All hope relies on the Gauntlet

The Gauntlet allows you to equip two of three potential weapons at all times. The Dunecleaver is a powerful heavy weapon axe and hammer hybrid. The Sandwhip is a fast attacking whip that also allows you to close distances quickly. Finally, the Knuckledust is a hard-hitting fist weapon that also allows you to grow additional arms as you pound your foe. Each weapon has its own specific attacks and combos that synergize differently with the other weapons. Honestly, the three weapons are unique enough, but once I found the combo of weapons that worked for me—Sandwhip and Knuckledust—I never really found the need to ever us the third weapon.

While beating up on majestic beasts in the desert, you'll also learn how to master Atlas Fallen's Momentum system. Momentum is a bit of a risk-reward system. As you successfully land attacks, you will fill up your Momentum bar. As its filled, you will be able to carry out more hard-hitting special attacks. However, the fuller the bar is, the more damage you take when you are hit.

It's a great premise, but it honestly feels like it misses the mark a little bit. There's not truly any risk to be had, because at the end of the day you're just going to be focusing on beating down your enemy. I never really stopped building momentum to consider the risk of doing so. Instead, I'd just try to land as many attacks as I could while also prioritizing not getting hit so I didn't risk taking additional damage.

Throughout the world you will find deposits of Essence, as well as from dropped enemies. With this Essence you can unlock new abilities and upgrade your Gauntlet, increasing its capabilities.

[caption id="attachment_395700" align="alignnone" width="640"]Atlas Fallen Screenshot Screenshot by Destructoid[/caption]

A truly beautiful world

Visually, the world of Atlas Fallen is simply beautiful. I literally found myself stopping to look around the vast open landscapes, and admiring the beauty of the ruins scattered amongst the sands. The detail in some of the areas such as the Knights of Bastengard Stronghold is second to none.

As you progress through the world you will visit three different areas in total. Each one has a main hub that you will pickup the bulk of your quests from. Additional optional quests and collectables are peppered all throughout the area as well, in no short supply. Your Gauntlet also has the ability to raise buried objects up out of the sand, which can include chests and even structures that allow you to reach higher elevation areas.

Some of the colossal beasts that you encounter are pretty incredible as well, both in size and appearance. Fans of Monster Hunter will find familiarities here, as some of the bigger monsters have various body parts that you can focus on. If you deal enough damage to them, they will break, causing massive damage to the enemy and also dropping special loot. Unfortunately, I found loot to be mostly irrelevant throughout Atlas Fallen. I still tried to break as many monster parts as I could, but never found the materials I obtained for doing so to really matter.

In fact, this is perhaps one of the bigger issues with Atlas Fallen. A lot of the systems in place are great in premise, and even have their own intricacies to them. However, in most cases they fall short in terms of relevancy. In a vast open world action RPG like Atlas Fallen, equipment and itemization should be important. Unfortunately, this isn't the case. In fact, I think it would be quite possible to play through all of Atlas Fallen without bothering to equip anything you've obtained throughout the entire experience.

[caption id="attachment_395704" align="alignnone" width="640"]Atlas Fallen Watcher's Fury Screenshot by Destructoid[/caption]

But, not everything is beautiful

Unfortunately there are some pretty sizeable problems with Atlas Fallen as well. The biggest issue without a doubt is the voice acting. Don't get me wrong, I don't expect every title to have Baldur's Gate 3 level of voiceovers. But the voice acting in Atlas Fallen isn't even average, it's downright terrible. Some of the non-important side NPC's were alright, but the playable character as well as your main companion, Nyaal, were not great. It really took from the overall experience.

From a lore perspective, the weight of the world is on these two character's shoulders. But you wouldn't have known that based on their monotone line delivery. I know I'm emphasizing this a lot here, but can't stress how bad it is. We're talking worse than Peter Dinkelage as Ghost in Destiny 2 before they replaced him.

Overall the story of Atlas Fallen had a lot of potential, but it falls short and overall I think the voiceover was a big part of it. Furthermore, the story felt a bit rushed at times. In total it took me just over 14 hours to complete Atlas Fallen, but I did a good bit of the optional content it had to offer. If someone was beelining through the main story quests only, I would not be surprised to see a sub 10 hour completion. However, if you do choose to take your time and really explore every nook and cranny to obtain every collectible and complete every side quest, I could see it taking 20 hours.

Also, a lot of the potentially fantastic features in Atlas Fallen end up feeling tacked on. There's a feature called Watcher's Fury where once you've done enough to draw the attention of the eye of Thelos, he will create a massive sandstorm on your location. Inside the storm an onslaught of enemies will attack you, all while you have limited visibility. When I first encountered Watcher's Fury I was excited to see the outcome of it. You have the choice of running and escaping the storm, or fighting all the enemies to the end. At the end you get some rather basic loot...and that's about it.

All in all, the Watcher's Fury felt pretty lackluster in every way. Furthermore, I only experienced the Watcher's Fury a few times throughout Atlas Fallen, making me wonder why it existed in the first place.

[caption id="attachment_395708" align="alignnone" width="640"]Atlas Fallen Screenshot Castle Screenshot by Destructoid[/caption]

A flawed but good experience

Overall, I like Atlas Fallen. It's great to see Deck13 step outside its comfort zone and show us their take on an open world. It's a good time, but it could have been a great time.

This was honestly a tough title to review for me. In some ways, Atlas Fallen shows glimpses of a truly remarkable AAA title. The world is vast and beautiful and lively. But in other ways, it just makes me wish it had been more. The combat system had the potential to leave a memorable mark on the genre. But, in reality, it will instead probably end up being forgettable instead. It felt like perhaps Deck13 played things way too safe with their first non-Soulslike endeavor.

I do think there is reason enough to experience Atlas Fallen. Especially if you are a fan of the action RPG genre. It may not leave a lasting impression once you've completed the adventure. But it will be enjoyable enough along the way to hold your interest. Also, I didn't get the opportunity to try it out but you can play the entirety of Atlas Fallen co-operatively. Honestly, while I don't think that would fix any of the bigger flaws. However, I do think it could enhance the experience overall.

Perhaps the best words to summarize Atlas Fallen is this: I can't wait to see what Deck13 does next.

[This review is based on a retail build of the game provided by the publisher.]

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New Atlas Fallen combat trailer gives me Monster Hunter vibes https://www.destructoid.com/new-atlas-fallen-combat-trailer-gives-me-monster-hunter-vibes/?utm_source=rss&utm_medium=rss&utm_campaign=new-atlas-fallen-combat-trailer-gives-me-monster-hunter-vibes https://www.destructoid.com/new-atlas-fallen-combat-trailer-gives-me-monster-hunter-vibes/#respond Thu, 20 Jul 2023 23:00:46 +0000 https://www.destructoid.com/?p=392668 Atlas Fallen Combat Trailer

There are even breakable body parts

Developers DECK13 have released a new trailer for their upcoming fantasy action RPG Atlas Fallen that primarily highlights its combat. And, I have to admit, it looks very impressive! The battles looks fast-paced and reminds me a lot of the combat in Monster Hunter. I'd say maybe even with a mix of God of War thrown in.

You can target specific body parts on larger enemies like their legs and feet in an effort to incapacitate them and cause them to fall to the ground. Also similar to Monster Hunter, breaking certain body parts can result in unique resources unlocking special crafting options. Here's the combat trailer for Atlas Fallen.

https://www.youtube.com/watch?v=AGQfhGubWns

In Atlas Fallen, you can have two main weapons equipped at the same time and switch between them to unleash a variety of combos. Throughout the video, we see several weapons with varying styles including a cleaver, whip, and even fist weapons. You evade attacks by rolling and dashing and can even jump high into the air to keep the pressure on bigger enemies.

You also build momentum with each successful attack. Momentum grants you the ability to use special attacks and also empowers your weapon. However, the more momentum you have, the more damage you will take the next time you are hit. I'm excited to see how this risk vs. reward system actually feels in combat.

The trailer also confirmed that Atlas Fallen will be fully playable via online two-player co-op. The entire campaign can be completed with a friend, which will definitely be fun with this style of combat. I always enjoyed teaming up with friends to take down a particularly pesky beast in Monster Hunter.

Atlas Fallen releases on August 10 on PC, PS5, and Xbox Series X|S.

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Take on Gods and Monsters in Atlas Fallen, coming 2023 https://www.destructoid.com/atlas-fallen-gamescom-trailer-focus-entertainment/?utm_source=rss&utm_medium=rss&utm_campaign=atlas-fallen-gamescom-trailer-focus-entertainment https://www.destructoid.com/atlas-fallen-gamescom-trailer-focus-entertainment/#respond Tue, 23 Aug 2022 19:08:53 +0000 https://www.destructoid.com/?p=341219 atlas fallen gamescom trailer

Nothing but dust in the wind

As part of the Gamescom Opening Night Live presentation, Focus Entertainment released a dramatic cinematic for its upcoming fantasy epic, Atlas Fallen. The new title is currently in development at Deck13, and will launch on PS5, PC, and Xbox Series X in 2023.

https://www.youtube.com/watch?v=_hFePdmcci0

The narrative trailer depicts two powerful heroes, seemingly with the strength of gods, as they protect a passing caravan of travelers and merchants from attack by the claws of some terrifying creatures. The action is set against a desolate, ruined desert world, with civilization seemingly confined to what little rubble remains within the arid lands.

The trailer ends with some very short, but visually very impressive gameplay footage, which sees the heroes of the cinematic exploring the world in third-person. It was a very intriguing presentation, and it will be interesting to learn about the events that led to this bizarre clash of apocalypse, monsters, and magnificent superpowers.

According to developer Deck13, players can "target and gather the essence of your enemies to shape your own custom playstyle, forging a new era for humanity in a fully cooperative or solo story campaign."

Atlas Fallen monster

Atlas Fallen is currently in development for PS5, PC, and Xbox Series X. It will launch in 2023.

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