There’s a fungus fight happening in the Underdark, and Baldur’s Gate 3 demands you either side with Glut or Spaw to settle it. It’s another BG3 quest that quickly escalates into a blood bath if you aren’t careful, but things don’t have to end that way.
So, whether you’re interested in sewing a little chaos or making peace, we’ll explain here whether you should side with Glut or Spaw, plus outline how to complete quests like Avenge Glut’s Circle.
Should you side with Glut or Spaw?
Both Sovereign Spaw and Glut hang out in the Underdark’s Myconid Colony. You can speak to them and resolve the grudge upon reaching this area in Act I, and it’s pretty easy to tackle alongside other chores like killing True Soul Nere. However, before you go rushing to decisions, consider who you’ll want to rule as sovereign in the colony.
Sovereign Spaw seems to be your good-guy answer. It was already ruling when you arrived in the Underdark, and Spaw even calls your Tav “peace-bringer” if you help the fungus folks out. Refusing to help Glut means Spaw remains in charge, which also preserves the state of the colony and, most importantly, keeps the vendors alive and in business. Siding with Glut doesn’t necessarily mean the colony’s vendors die, but it does put them at risk.
Sovereign Glut‘s vibes are all off, and it’s got no interest in maintaining peace. The Myconid shares more about why it’s so pissed along the way, but the reasons certainly don’t warrant wiping out the entire Myconid Colony. Siding with Glut means all hell breaks loose, and the other Myconid retaliate to defend Spaw. You don’t have to kill them, but they make the fight more challenging.
Myconid Colony Quests
Glut and Spaw share a common enemy, so eliminating the Duergar to the south makes both happy. When talking to Spaw, it’ll request you kill the Duergar near the Underdark Beach. Glut asks the same but isn’t as easy to please and demands more.
Defeat the Duergar Intruders
Sovereign Spaw doesn’t make your acquaintance with threats like Glut; it’s only interested in protecting the colony. Tell the monarch you’ll help and wrap this quest up before anything happens to Spaw since you’ll want the goodies it’s hiding nearby.
- Agree to help Spaw and pick up the Defeat the Duergar Intruders quest.
- Travel to the Underdark Beach and kill the Duergar.
- Report back to Spaw, and they’ll unlock a treasure room.
- Head to the room for your rewards, like the Shadow of Menzoberranzan helmet.
Avenge Glut’s Circle
- Tell Glut about your home. This triggers Avenge Glut’s Circle.
- Glut also asks you kill the Duergar at the Beach Waypoint.
- This can be completed alongside Spaw’s request.
- Glut also offers to accompany you to fight.
- Take Glut to see the Duergar bodies and chat near the proof.
Unlike the last quest, Glut doesn’t stop with killing the Duergar. It says there’s only room for one sovereign in the colony and demands the party kill off Spaw. You can break the news now you have no intention of helping establish the Circle of Glut or return and carry out the hit on Spaw.
To kill Spaw, select “Why not. Spaw’s time is done.”
- Head back to the colony and speak to Spaw.
- Tell Spaw you bring death this time, and a battle ensues.
- Defeat Sovereign Spaw.
Note the monarch’s weakness against Fire Damage; those spells hit for double. Watch out for its multi-attack, too. Spaw can hit targets with Haste or anyone with Befuddled or Poisoned ailments several times. You can spare the other Myconids, too, just don’t hit them during the battle. Once you’ve killed Spaw, they’ll back off.
To kill Glut, select “I’ll have no part of this.”
- Kill Glut at the beach, and you won’t have to involve its minions
- Loot the body for three Lumps of Myconid Flesh, a Scroll of Blur, a Scroll of Hold Person, Haste Spore, and Poison Spore
Spaw doesn’t have anything else to give you, but talking to the sovereign again gains some approval with Karlach. It’ll also upgrade your status to Kin Spirit, so that’s kind of neat. And, at least you still have all those handy vendors peacefully hanging out.